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  1. Here's what I discovered. Entering an object with a 3D component would bring up the colored axes if the object was located on a design layer which had an elevation set to any value other than zero. Setting the elevation to zero would allow entering/exiting without displaying the axes. This is true for new non-template files. I put a roof in the default layer with an elevation of zero, edit: no axes. Duplicate the layer, change only the elevation, paste in the same roof, edit: axes appear.
  2. And I guess it's not actually switching views, for the "Current View" dropdown remains as Top/Plan. If I do actually go to Top view then the background turns green. I had better get on with other things right now, I'll explore more a little later.
  3. I might not mess with it too much today, but I did find that copying and pasting the simple floor to different layers only results in a view change after edit in two of my layers, the others remain in Top Plan. To be more precise the view is changed when entering the floor and is retained when exiting.
  4. In a new, blank document it did not switch views, so it is just the current file. I should be able to fix that - or live with it for the duration of the project. I'm a few years behind, but not quite as old as 11.5, haha. I just came back to the message board to ask this question after a hiatus. Guess I could update that. I recently reinstalled VW and there have been a few oddities I've had to figure out, all pretty minor though. Thanks again.
  5. Thank you Pat, As an example, here's a simple exercise; I'm in Top Plan, draw a rectangle, use Create Floor, enter and exit the floor without doing anything. I'm now in Top view with the axes showing and have to return to Top Plan to remove them. Is that just going to happen after editing anything that has a 3D component - I just need to get used to hitting 0 after any such edit? It's not that big of a deal, I guess.
  6. Often after coming out of editing a group or similar task I will have red & green crosshairs on my screen and need to hit '0' to remove them and return to top plan. What's up?
  7. This does help, thanks guys. Hopefully I get it figured out before I'm tripped and fall into forced retirement.
  8. I have a question totally unrelated to VW but need some input from outside my vicinity. When a contractor charges a percentage fee, say 10% for overhead and profit, would you typically expect accounting, administration and maybe even insurance to ba a part of the 10%, a percentage fee on top of the 10%, or a fixed line item fee? What about mobilization or other? I'm in the NW U.S. and would be interested in hearing what the common practices are either in the rest of the country or elsewhere.
  9. Another thought if you want to start a set distance from the end of the path and aren't happy setting a locus there to snap to, look at your path length in the OIP, subtract the distance you want to offset from the end and plug that number into the preference. You still drag to determine direction from start point. Alan, I think your problem with the objects rotating at various angles may be to do with having an irregular freehand line for a path. Also, when rotating with the path, the orientation of the object as it is originally on the screen is used to determine a start angle relative to the path (when tangent to path is selected). An alternate way to do a regular faceted wall would be to use the regular polygon tool and convert to walls. [ 07-06-2005, 12:42 PM: Message edited by: Delmer ]
  10. Even if it is a bug, or a humbug, its still not a big deal. I would guess it has to do with the definition of an arc as moving clockwise from a point whereas polylines start where you start drawing. Arc length =120, concave down. I want to start 5 units from the right and move left (counterclockwise). Enter 115, click, drag to the right, done.
  11. I agree with EJ, if you're doing anything that has a radius, the duplicate array is very useful. However, I have had no problems with the duplicate along path tool. The start offset by distance will offset from the start of the path -good to keep in mind when originally drawing the path. If you want to start at any other point or go in another direction on your path have a locus placed appropriately to click to (set behind the path) and set the preference to Next Click. Drag in the direction along the path you are looking for. Accuracy has always been to the 0.001".
  12. Select the items you want to stretch, use the 2D reshape tool to encompass the points to stretch. Holding alt will give you a lasso as opposed to the rectangular marquee. Click & drag within the marquee, tabbing to input numbers in top if necessary.
  13. Matthew, I can see the benefit to what you are asking. Regarding exporting and re-importing though, have you used the render bitmap tool?
  14. Ah, if it is a jpg or other image you have imported then its obvious. The textures provided with VW cannot however be extracted -at least that I know. I've seen this asked before but don't recall anyone having the answer. If its important enough you can add texture to a polygon, render and capture or export to an image file to edit and bring back. Pretty roundabout.
  15. Nothing to do with gobo, but I've had the file size error when a a downloaded update was inturrupted before complete download. Just had to redownload the update. Not relevant if going off a CD.
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