> The HyperNURBS in C4D are actually nothing more that a polygon tesselator. Same thing exists in LightWave, Max, Maya, XSI and a lot of other applications. It has nothing to do with NURBS. Great tool for producing visuals, but not usable for design (where precission is required).
I, for one, would still like to see the functionality of C4D's HyperNURBS inside VW. I've been studying this online tutorial (http://www.7thchamber.com/tutorials/Chev/) on how to model a car using C4D and am very much impressed with the ease on how the shapes were modeled and reformed.
It would be interesting to see how a VW modeler would approach the same problem.
Ariel