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michaelk

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Everything posted by michaelk

  1. Sorry OIP = Object Info Palette. When you select something on the drawing the top left corner of the OIP will tell you what kind of object you have. Like Line or Polyline or Wall or Window in Wall. If you select 2 of the same kind of object it will say something like 2 Walls. If you select 2 objects that are not the same kind of object, like a line and a rectangle, it will say 2 Objects. DLVP = Design Layer ViewPort. View>Create Viewport..>Create on Layer (select a design layer), Select Source>External Document > navigate to the document. Then you can control the visibility of the classes and layers of the DLVP in its OIP. Hope that doesn't confuse things more. michaelk
  2. Whenever I have to work with dwgs I always import them into a document, close it, then open a fresh document and reference the first document through a DLVP. That way I can have access to the thousands classes w/o having to deal with them in my drawing. Unless I've worked with the person who created the dwg, I usually use the dwg just as it is or as a reference to draw on top of. I usually don't try to edit. It takes too long to clean up the classes and figure out the mapping used to translate all the pastel colored lines into useful line weights. But if editing the dwg geometry is the best way to go, look in the OIP to see what the geometry (that you can't edit) is. I've noticed that sometimes geometry comes in as a group or symbol. If it's a group, you can edit "inside" the group or ungroup. If it's a symbol you can edit the symbol, or convert to group. hth michaelk
  3. Sounds like you deleted your label legend. If you create a new LL and assign it to an instrument, does it come back? michaelk
  4. I think I see the issue. It only shows up in an Artistic Renderworks rendering. How you create the geometry makes a difference. In this example, the piece on the left is a solid subtraction, the piece on the right is a extrude of a clipped surface. hth michaelk
  5. Here's another example. It draws correctly in 3D w/ Show 3D Open selected. But it seems to close incorrectly when it is not selected. michaelk
  6. Sorry - I've never seen that behavior before. If you can post a file that is acting up someone might be able to figure it out. michaelk
  7. Mike I reported it. Irregularities seem to happen on any window w/ Custom Sashes of 3 columns when you try to get the outside sashes to hinge on the outside. Thanks for your help michaelk
  8. Bruce If you mean the lines on the edge of the radius, In the viewport OIP>Foreground Render Settings... Enter a value for the smoothing angle. 20 usually does it for me. hth michaelk
  9. Is it only walls? And only some (not all) walls? michaelk
  10. Mike Good eye. I can get it to show up, but I can't get it to predictably stay. It keeps going away... No reason. This wasn't an actual drawing. I was having the issue on a drawing that was much too big to post, so I opened a blank document and recreated the problem in a simpler setting. michaelk
  11. You opened my file and it didn't have the left sash problem in the pictures? michaelk
  12. It failed on both one computer with SP1 and two computers with SP4. michaelk
  13. Is this a bug or operator error? In Settings>General>Custom Sash Options... I change the hinge to open the left sash from the right side ... Bad things happen. Thanks! michaelk
  14. Bruce - Brandon is talking about shutters on ellipsoidal lighting fixtures. Not shutters on windows. It's a Spotlight thing. Brandon - When I use shutters, they only render with Fast Quality w/ Shadows, Final Quality Renderworks, and Custom Renderworks (with the right settings). But don't you want the shutters to cast shadows? michaelk
  15. You're talking about the regular light objects, not the Spotlight lights that REB is asking about. Good point. Should be on the wish list. michaelk
  16. What render mode are you using? michaelk
  17. SP1 Updating fixed it. Thanks for your help, Mike. michaelk
  18. Weird. It's the exact same file... Is there a setting that could explain it? michaelk
  19. Now I'm really confused... I just downloaded the file I posted and I STILL get the craters... michaelk
  20. Here is a link to the DTM: http://web.me.com/smallgroup/sg/Mystery_Craters.html It is just over the 5mb limit to post here. Thanks in advance, everyone... michaelk
  21. 2A. Actually 3 parts to casting a shadow: #3. Some geometry for the shadow to fall on. michaelk
  22. 1. If you have more than a couple lights to deal with, the Visualization Palette is definitely faster. (The trick is to make sure every instrument has a Channel # and/or Purpose - otherwise you can't tell what's what.) But in the regular OIP you can still enter the gel color, height, and focus point. If you want to get straight to the "light on" button, you can right click on an instrument and select "Edit Light..." This will open up a window that controls the light source built into the symbol. 2. There are two parts to casting shadows. The light has to cast a shadow and the object casting the shadow can't have a texture that doesn't cast shadows (like Spotlight Instrument Symbols). That may be what you are seeing. And I don't think a regular light object will take a Rosco or Lee color number... Pretty sure that's a Spotlight only thing... hth michaelk
  23. Some of those functions are now on the Visualization Palette (which has it's plusses and minuses). I agree that it would be helpful to have Light on/off and Lit Fog on/off on the instrument OIP. michaelk
  24. I'm continuing to have craters that are only in the proposed view of the DTM and outside the fence. I've double checked, made new DTMs from scratch - I'm pretty sure I don't have any stray geometry hanging out. And it doesn't show up in the existing view of the DTM. Only the proposed. Any ideas??? thanks michaelk
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