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michaelk

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Posts posted by michaelk

  1. It is confusing!

     

    Object size in preview options is ONLY the size of the preview in that window.  It has nothing to do with how it will look in the "real" world.  

     

    If you change the size on the left to 10' then the 2" preview on the right will show just a few pixels of part of one shingle.  So after changing the left size to 10' you will want to change the right side preview size to 10' or 20'.

     

     

  2. I don't think there is.

     

    If you edit the texture from the resource manager you can see the size is set to be 1".  That means the preview on the right side will be 1" wide.  It probably needs to be 10 or 12 feet wide.  I think you will need to change it for every texture.  I don't know of any way to batch edit textures.

     

    image.thumb.png.d9a5191ae929c4bfc99e57599ca06d2e.png

  3. That's not how I've been doing it :-).

     

    Josh gave me these instructions way back when:

     

     

    To encrypt a plug-in:

    1.Select Tools > Scripts > VectorScript Plug-in Editor. In the VectorScript Plug-in Editor, select the plug-in to be protected from the editor list.

    2.Use the following key combination, pressing the keys simultaneously:

    Macintosh

    Caps Lock+Shift+Option+Command

    Windows

    Shift+Ctrl+Alt

    3.Click the Script button in the Editor. Confirm twice that the plug-in should be protected.

  4. I'm glad you find that clear 🙂 

     

    Here what I'm finding:

     

    ws2GetMenusCnt(''); returns two fewer than the number of menus.  I have 13 pull down menus and that function returns the integer 11. String values get returned for values 0 to 10. Maybe Help and Cloud don't count?

     

    ws2GetMenuAt('',#); returns a UUID-looking string for values 0 to 10.  Is that first argument really an empty string?

     

    ws2GetMenuInfo is where I get lost.  What do I use for the path argument?  Do I need the name of the menu commands?  Or an index number?

  5. Does anyone know the syntax for tool and menu paths?

     

    For example if I wanted the first menu item in the Tool menu I thought it would be

     

    str := ws2GetMenuAt('Tools',1); 

    and

    str := ws2GetMenuAt('Tools/Reports',1); I thought would return "Create Report…"

     

    But that's not it.

  6. I think Artistic Render mode is not going to be able to do what you want.  It's a very old render mode.

     

    You can use Shaded mode with the color turned off.  Either enable Draw Edges or disable Draw Edges and add a hidden line Foreground rendering.  This will get you the shadows you are looking for. (With MUCH faster render times)

     

    It also lets you use Ambient Occlusion, which combines with Indirect Lighting settings to give you nice depth.  

  7. 14 minutes ago, Tom W. said:

    Three keys is the absolute maximum I can handle for keyboard shortcuts (🙂) but a dedicated menu is a very good idea! I only realised recently you could do that (duh). Do you rebuild your workspace from scratch each year though as I've been scared into doing? I've got about 200 screenshots to remind me what to do...

    There's a secret keyboard combination for VW Mac users.  (Shout out to @Mark Aceto). There is no option in the workspace editor for Shift+Option+key.  Probably to ensure Windows compatibility.  But you can use the Mac OS System Settings to bind those keyboard shortcuts to menu commands.

     

    Brings you back down to 3 keys!

    • Like 1
  8. Yes I rebuild from scratch.

     

    If you don't it's easy to miss new tools and menus.

     

    If you go to Tools > Workspaces… there is an export button to create a text file of all the menus and tools in your workspace.  It's a great way to make sure you don't forget something.

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