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Kevin K

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Everything posted by Kevin K

  1. @line-weight I gotta read all that again pertaining to your quandaries regarding components, etc. I got dizzy reading it. ;-)
  2. Matt We have all come a long way. I remember the old days when I would have to call you on the phone and have you explain to me how to use 'Doodle". !! :-)
  3. line-weight Totally true on both your points.. Flat roofs require some consideration in the real world of actually building them. They are always a bit tricky. I believe I had mentioned in an earlier post, regarding the roof tool, I almost never just use an overall thickness for the roof, but rather just the roof sheathing thickness, then the actual 3d roof rafters. I know some would consider this extra work, but honestly it does not take that much more time, PLUS, by creating the actual roof rafters, they all show up correctly in sections....you don't need to annotate the living hell out of the sections to show the actual rafters. That said, this is just my preferred methodology. I even include the framing in my working drawings. The contractors and builders really appreciate that, so at a glance, they can get a good idea how to frame the roof, etc. I am not suggesting that everyone should adopt it. :-) Case in point..... .
  4. hahahaha.....I knew that. Just messing with ya. :-)
  5. Oh, don't bother.....I just thought you boinked out and forgot the attachment :-)
  6. Tom......did we forget the attachment? :-) "This is a roof with parapet walls + inward sloping falls"
  7. Wait.....did Matt Panzer just call me dysfunctional?? 🙂 One issue regarding a basically flat roof....it does need to drain. Code-wise, in most States in the USA the building departments mandate that there should be a minimum slope of 1/4 “ per foot, to make sure the water drains from the roof surface. So, you could just drain the flat roof all in one direction, but then the fascia on a basically flat roof would have a very slight slope to it, which doesn’t look that nice. In my building experience, in my Contractor days, to resolve this, I would basically create a VERY low sloped hip roof on top of the flat roof, which allows all the water to drain off in all directions towards the edges of all the roofs, so all the roof fascia boards are totally horizontal. From the street, for example, looking up to the roof, it appears dead flat. This technique also means you do not have to use any slab tool drainage system. Obviously if you have a parapet style roof things are a bit different, but for most instances involving theoretical flat roof, I found my solution works quite well. You can draw this the same way in VW. I am reading on myniPad at the moment so I can’t do a screenshot, but I will a bit later. I think you guys probably understand what I am describing? All this said, this has nothing to do with the roof joining issues in VW, but more to do with the reality of draining a flat-ish roof surface. Thoughts?
  8. Indeed....night renders require a bit more work....and interior lighting. But, that said, the results can be pretty satisfying.
  9. I realize all this for you is a work in progress. Don't get me wrong, what you are doing , experimenting and checking out the various settings is definitely time well spent!
  10. One other thought....from my experience as being a designer / builder in a galaxy far far away at one point in time....Flat roofs have to drain....which means the roof can't be dead flat, unless you slope it in various directions towards drains within the flat roof mass...which has its own set of problems to let the water exit. I am sure Stephane will be yelling at me for bringing this up. :-)
  11. Grant, nice job tweaking in Photoshop :-) Don't you think that the ambient occlusion is set a bit high though? Like where the walls meet the ceiling on the left side of the image? What is your opinion?
  12. More than beautiful here in Tahiti this morning. I will be hitting the lagoon for some quality water time soon. :-) Tom, you are correct regarding the various line weights. As mentioned, I would use the wall recess methodology as opposed to creating three separate walls.
  13. Gabriel As Grant pointed out, messing with the various settings is really good practice, to be sure. Since I do a LOT of rendering, you gotta let go of trying to use the Low modified settings :-). Make life wayyy to complicated. Question: is this supposed to be an interior daytime rendering? Point being, normally in a daytime condition you dont have a bunch of interior lights casting shadows all over the place. Unless of course you want that look. I dont think you used my suggestion of setting up the various directional lights to be able to quickly and easily get some decent lighting for your rendering. Is the file huge? IF there is a way you could post it, perhaps through a dropbox link or WE Send I would love to get your file and. demonstrate some lighting options to get the rendering looking really nice. You call on that.
  14. Oh, sorry, using the technique I just mentioned you do need to put end caps on the thicker walls to achieve the look.. Sorry about that.
  15. Tom You described it perfectly. One thing though....if in your middle example you 'send to back' the flanking thicker walls it has the same look as using the feature in wall. Personally I vote for using the feature because you have one continuous wall. You may need to explain a bit further to CiaMariaPia how to actually accomplish the recess in wall technique. :-)
  16. If I understand this correctly you need to activate ‘wall caps’ in the object info palette, for the specific ends of the walls. kinda hard to tell as you walls have no hatch or color. They seem to all be white, with no interior and exterior materials on each side of the walls?
  17. In my world, I never use the roof tool as an overall thickness for the roof anyway. I create the actual roof rafters with only the thickness being attributed to the roof sheathing on top of the rafters.
  18. Yeah,I have had the same issue and could never actually get it to resolve the connection. my workaround was to change ever so slightly the roof thickness on one of the roofs so they met up acceptably. Not the best solution, but it did work.
  19. Then.......THEN....................when you have a bit more general knowledge of VW.. Not so much for your construction documents, but more for your Client.... You give them a little 'shock and awe' so they can visualize exactly how their home will appear after construction ! :-) Recognize your design with a few material choices on my part, which you can ignore? :-)
  20. Happy to assist. We were all once wanting answers to questions and inquiries you were concerned about. Stay inspired! 🙂
  21. So, I tweaked your file a bit and added some items here and there. **Be mindful that my file addresses your issues, but take from it what you will. The point of this is to show you why and where you were having issues with YOUR file. Referring to your comments in the previous email: 1) the random line weights, for the most part, had to do with how you set up your wall styles relating to the line weights you had selected. Some of the components were using a pretty thick line. 2) Corner window, again, had to do with the line weight thickness for each part of the window. I just set them all to .25 mm for now, so feel free to modify those. 3) Same situation as item 2 above. 4) **this is important, the DPI for the elevations sheet layer was set to 72, which is NEVER really acceptable. Normally I would suggest not setting it below 360 DPI for most situations. That is why you were getting the 'fuzzies' 5) In Hidden line mode you will never get shadows. Has to be set to OPEN GL, Custom Renderworks, or, as I had done on the west elevation 'artistic RW using lines and shadows. I made some notes on the Elevation sheet layer that may be helpful. I realize a lot of this will be Greek to you and you will probably have additional questions, but just work through it and compare my file to your original and you will note some subtle differences. I did zip the attached file to keep the file size smaller, so you will need to uncompress it first before opening it. I hope this helps you a bit. Test Elevation Forum Scheme KEVIN v2019.vwx.zip
  22. Got it. Your responses are helpful. Yeah, Bpsabatier is correct regarding drawing a darker outline in annotation mode. Pretty quick to do that. I am addressing your issues in the file you uploaded and will send it back to you in a bit. It seems you are in England so not sure if you will be available for much longer, as it may conflict with your dinner hour ;-) Sometimes I have found, since I have been at this for many years and am also a VW trainer, it is easier to fix up your file, THEN it becomes easier for you to see what was done to resolve your issues, as opposed to just doling so one item at a time. Don't get too married to using a Heliodon for lighting in your elevations, unless you really do need to know how the sun will affect each face of your walls, etc. It is more about getting the shadows on your elevations to look good.
  23. For example, what would the exterior material be for the exterior walls and roof at the end of the day? as in, are the exterior walls stucco....horizontal siding, etc, and is the roof metal, asphalt shingles, etc?
  24. MGilc I just opened your file, and have a few questions When you mentioned that you feel you are having trouble 'making your elevations look good', what exactly are you not happy with? It seems you prefer your elevations to be in a hidden line mode as opposed to a rendering that actually uses real world materials and textures on the various objects.
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