Jump to content

Ed Wachter

Member
  • Posts

    208
  • Joined

  • Last visited

Reputation

35 Great

Personal Information

  • Occupation
    Architecture
  • Location
    United States

Recent Profile Visitors

2,922 profile views
  1. Fun video! Not to mention informative! Thanks, Ed
  2. I use extrude along path to make fireplace flue pipes, hand rails, etc. If the path turns out of a single plane, I start with a 3D poly as the path. I often want to radius the corners. Sometimes I can; sometimes I can't. This image shows an extrude (to the left) that worked fine. Now, on the right, I've got my 3D polygon, but the radius ("Fillet Tool") does not seem to work. How do you model shapes like these? Is the Fillet Tool the best tool for this? Thanks, Ed
  3. Yes I prefer that approach with the surface hatch textures. Some members of our office use the polygons in order to quantify the tile area (into a worksheet). In my opinion, that's the builders job. In this case we even had a separate wall style for the tile, so a texture makes a lot of sense, and I imagine we could pull the quantities from that wall style. Also, we usually just need a generic representation of tile. We show where we think tile should go, but it's usually the homeowner or interior designer who actually designs the tile layout. So we don't fuss too much, but the polygons are forcing us to fuss whenever the design changes. Not to be too fussy, but do you know why the hatch in your Hidden Line rendering is a slightly different pattern than what appears in the Shaded version? Our office has struggled to maintain a consistent pattern between the two render modes. Thanks again. Ed
  4. @Jeff Prince Thank you! Those renderings are now good enough to send to the homeowner for comment. The fact that the one camera was coincident with the wall geometry is a humorous stroke of bad luck. I don't consciously use cameras to set up these views. I navigate to where I want to look using my Space Navigator (more recently called Space Mouse from 3D Connexions), and then choose Create Viewport. Now I see that I can click on Edit Camera from the VP to make adjustments. I appreciate your time and help! Ed
  5. @Jeff Prince Thank you! Those renderings are now good enough to send to the homeowner for comment. The fact that the one camera was coincident with the wall geometry is a humorous stroke of bad luck. I don't consciously use cameras to set up these views. I navigate to where I want to look using my Space Navigator (more recently called Space Mouse from 3D Connexions), and then choose Create Viewport. Now I see that I can click on Edit Camera from the VP to make adjustments. I appreciate your time and help! Ed
  6. @Jeff Prince Thanks. The purged VW file is attached. I've also included a PDF showing what I'm getting from the VW file this morning. Now, only one of the VPs has the hatch scaling problem, and one has a new rendering problem. Previously, other VPs also had the hatch problem. I appreciate your attention to this TEST FILE w: polygons w: hatches vw2021.vwx Bath Perspectives w: hatch.pdf
  7. @Jeff Prince Ooops! Yes, those are 2D polygons in 3D space. Regarding how they appear in VPs, now some VPs display them correctly; others do not. Is there a way for me to share the file with only you? I'd also like to eliminate our titleblock, or at least our stamp and signature, before I send our VW file, but I don't know how to eliminate the TB and VW won't allow me to delete the class that contains our stamp and signature. Ed
  8. @Jeff Prince Ooops! Yes, those are 2D polygons in 3D space. Regarding how they appear in VPs, now some VPs display them correctly; others do not. Is there a way for me to share the file with only you? I'd also like to eliminate our titleblock, or at least our stamp and signature, before I send our VW file, but I don't know how to eliminate the TB and VW won't allow me to delete the class that contains our stamp and signature. Ed
  9. We use 3d Polygons with a hatch to represent ceramic or stone tile. I'm currently setting up perspective VPs that include tile. At first look, it appears that the tile is not visible, but I think it is visible except it's been scaled up drastically, so that only a few hatch lines appear. Attached is a wireframe and rendered versions of one view. In wireframe the hatch appears normally. But when rendered, only a few hatch lines are seen. Any thoughts on how to get the hatch to display normally when VP is rendered? Is there a better way to show tile? (We have the 3D polygons report to schedule for tile quantities; it would be nice to retain this feature). This project is in VW2021. Thanks, Ed B1 Render.pdf B1 Wireframe.pdf
  10. @Jeff Prince Apologies. I missed your post. We never got this resolved. The engineer ultimately agreed to work from PDFs instead of DWGs. Ed
  11. Never mind. I was able to find the older driver (10.7.0). I reinstalled that and everything is working well again. Ed
  12. Today I installed the driver version 10.8.3 for MacOS. My Space Navigator still works but I can't control the speed and can't get the buttons to invoke a keystroke command. Please let me know if you're having similar problems or have ideas. We've been using the Space Navigators for close to a decade. Each driver update seems to be difficult. I love the product once it's working though. Thanks, Ed
  13. Where do I find Scott's videos? Thanks, Ed
  14. Hi all, I am exporting DWG floor plans to a structural engineer who is using "Autocad 2019 3D Map". Some doors and windows are changing width (getting wider) in his software, so that they extend beyond the ends of walls. He sent us a PDF, a portion of which is attached. I've been exporting DWGs to consultants for at least a decade without running into this. Any thoughts? Are there DWG export settings that might prevent this? Thanks, Ed Screen Shot 2024-01-25 at 5.42.23 PM.pdf
×
×
  • Create New...