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Posts posted by phin

  1. Hi all,


    I've never used Vectorscript (but do have a compsci degree and could cobble together code if need be!) but I was wondering if you think it would be possible to achieve the below, and if so if you have any tips on where to start.


    I would like to take a landscape site survey (AutoCAD DWG import) and turn the text fields for spot heights into stakes, where the value of the text would become the stakes Z value. 


    For ease, I think the location of the stake would have to be the text's centerpoint - they usually come in with an X (symbol) marking where they are, but there is nothing to link the text and this symbol together apart from proximity, so I don't think it would be easily doable.


    This would in effect give me a terrain for a 2D drawing.


    I could easily enough isolate the level text onto their own layer.


    Your thoughts would be appreciated!


    Thank you.

    • Like 1
  2. On 3/11/2020 at 2:11 PM, hchen4 said:

    Hi Guys,

    Is there a faster way to turn grading points into stakes? we usually get survey with only grading points, it's very time consuming to manually type in..


    Agreed. It would be great if there was a way to create stakes based on the text values at those locations. 

  3. Sometimes I put images onto sheet layers - materials, plants, that kind of thing. For the past couple of weeks I've grouped some images and gone to resize them, but when I do they disappear and I end up with grey rectangles with a black cross through them, and no way to get the originals back except digging through the backup files and pasting them back in again. An example is below.


    I am on OSX 10.15.6 and VW 2020 SP2.


    Any advice? Is this a common problem?





  4. Hi,


    Somehow my VW2018 seemed to have become corrupted - every file I opened would be OK for a bit, but whenever I did something "complex" (anything from looking at a sheet layer to using the Compose command) it would hang and I'd have to kill it and restart, when it would do the same thing.


    I thought I would re-install it, so downloaded the 2018 Series E installer. Whilst that was downloading I tried to uninstall it from my system, but the Uninstall program wouldn't work (same as  this thread. So I followed the instructions there for a manual uninstall, but the installer gives me an error as per the attached.


    I've tried deleting everything I can from VW2018, like stuff from Library/Application Support, but to no avail.


    Any ideas would be very much appreciated!






  5. 3 hours ago, Boh said:


    It's not the answer but if all you want to do is scale or rotate an existing hatch then a cool trick is to first use the attribute mapping tool to get it looking right then right click on it and choose "New hatch from locally mapped hatch..."


    That I can (just about!) manage! What I'm trying to do is create a herringbone hatch based on different dimensions to the Herringbone Parquet one I'm basing it off. My issue is that I just can't work out what the numbers mean! Their modules appear to be 51 x 202, so the repeat is 2 x 202 and the start on Level 2 is about 51, but I have no idea what the dash factor is, or the offset and how it's reached.


    Spent ages looking for a tutorial to spell it out like I'm five, but no luck! I've resorted to tweaking the numbers and seeing what happens! 


    • Like 1
  6. And here I am, three years later, with a computer science degree and a reasonably high skill level at Vectorworks, searching the forums and trying to make sense of the bloody hatch editor! They are such a fundamental part of the software - the basic fill for objects in so many applications - that it's insane there is not an easier way to customise and create them.

    • Like 2
  7. On 7/22/2019 at 4:11 PM, Tamsin Slatter said:

    Is there anything else accidentally selected when the user creates the plant?

    I don't think so! It's strange - sometimes it happens and sometimes it doesn't.


    On 8/14/2019 at 12:49 PM, JanH said:

    Hi - I have the same problem - did you ever find a solution to this @phin?

    No! Next time I will keep a close eye and see if I can repeat it though...

  8. Hi Rob,


    Thanks for your reply.


    Creating plants isn't like conventional symbols - there is no option for setting the insertion point, unless I am missing something?


    We are drawing circles, then going to Landmark > Create New Plant (or Create Plant Style From Selection in VW2019).



  9. Hi,


    Could someone please explain to me how the origin/axes work when you create new plant symbols?


    I'm with a group studying Vectorworks, and we create plants by drawing a circle on the page and, with it selected, going to Landmark > Create New Plant.


    When it comes to placing these plants, sometimes they work fine but occasionally they go off the screen somewhere and you then have to find them, double click to edit the graphics and move the circle to the origin point.


    Exactly what is it that causes this problem? 




  10. My workflow is:

    I make changes to my model, I've set up several sheet layers, using cameras, to show the views I need, and I've set the render style for those. But I have to click and wait for each one to render before going onto the next one. Would be great to have some kind of batch render setting so I could set them all going without having to do them manually. (Have searched, couldn't find a duplicate - apologies if there is one!)

  11. On 5/30/2018 at 4:11 PM, grant_PD said:

    3. The ability to drag and drop images into VW.  This would be a global wish not just a sheet layer wish, but I do a lot of that here.  


    Unless I'm missing something in your question, I can do this already - I can drag images from either Finder or another app, like Chrome, straight into a Design or Sheet Layer. Or is this just a Mac thing?

  12. Hi all,

    I've searched for this but to no avail (but don't believe it's not been answered already - apologies for potential duplicate).

    I'm a VW3D newbie, and when it comes to getting plants into my model, I see two main ways:

    1. Image props

    2. Plant  symbols with 3D data


    In terms of having a good workflow and saving on duplicating effort, it would be far more preferable to place all my plants with the Plant Placement tool. I have been creating new Plant Symbols for ones not included in the libraries, and using Image Props as their 3D data, or bringing in a transparent PNG.


    My question is this:

    In order to get a plant density that looks great in the 3D model, the plant spacing has to be ridiculously tight. Like three times tighter than you would ever do in real life.

    Is  this unavoidable, or is there a clever trick I'm missing?

    What do you guys do to get round this?


    Thanks in advance!



  13. Hi Mark,


    That does help - thanks!


    The Remarkable Renderworks series is indeed excellent - I need to go and rent a cave to hide in to watch them all without distraction.


    I've gone for increasing ambient lighting - definitely the easiest - but would still like to know how to just get the shadows out. I work in landscape design and a rendered crisp finish isn't always desirable, so tend to run the JPGs through a filter in Photoshop, then layer the shadows back on top (to keep them sharp).

    Where would I find the Shadow Catcher texture? I've installed what I think are the relevant files via the Help > Downloads menu, but can't see it in the RB. 


    Thanks again!

  14. Hi,

    I'm very much a beginner at 3D VW, so excuse [another] potentially stupid question, but...

    I have been trying to make the shadows lighter - I've set up a heliodron, the shadows look good (using Fast renderworks or OpenGL) but they are very dark.

    I cannot find any way to lighten them, so thought it would be helpful to have a viewport with the shadows only,  then export the colour and shadows separately, then layer them up in Photoshop.

    Can anyone enlighten me as to whether either of these things are possible, and if so how?

    Thanks for your help!




  15. Hi,


    I am trying to move from SketchUp to 3D VW, so excuse what could be a stupid question...


    I am trying to create a visual with quite specific plants in. In SU this is easy as there's a wide variety on the 3D Warehouse. I've imported everything from Help > Download Content, but there are very few plants there.


    Is it the case that one must buy a library? Or are there free ones? Or ones that could be imported from other software?


    I have imported a couple from SU and just used that symbol as the 3D Graphic for the plant object - does anyone else use that workaround?


    Thanks in advance,



  16. How are you exporting them? Do you not just save them to a User Library via the Resource Manager?


    Also, you can select all the plants and change their tag settings at the same time - all the stuff on the Object Info (tag top, middle, bottom etc.) and also the font. Would save you doing it automatically.

  17. On 24/01/2018 at 7:39 PM, Art V said:

    It is likely that it was more the client causing the issues because of improper/sloppy modelling. I've seen similar issues with DWG files from those who e.g. know how to use Illustrator or Powerpoint and do things in a similar way in AutoCAD.

    I've tried Shape for a few minutes and it works really nicely, also because it is a simplified user interface compared to Bricscad which has the same tools and more. Maybe something for VW to have a look at it for a simplified workspace for basic 3D modelling like SketchUp.


    Haha yes - absolutely. I have seen some absolutely horrendous models, almost to the point of being broken and unusable. One of the downsides to being able to create warped and unreal Escher-like geometry is that it can all go horribly wrong. Plus lots of people don't understand groups and components and are very lazy, which makes it a horrible job to have to use their models.

    On 24/01/2018 at 1:59 PM, EAlexander said:

    I always have my students start with the 4 basics of Modeling:



    Extrude along path




    Understanding those 4 principles first will give you a great base to work from.  From there you have to analyze the objects that you are trying to build and break them down into smaller parts and then see which of these 4 principles will best serve you in getting to that goal.  Understanding screen plane vs. layer plane will make the process easier as well.



    This is incredibly helpful - thank you. I actually teach 2D and am hoping eventually to extend this to 3D, so some academic rigour is definitely welcome!

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