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Andy Broomell

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Posts posted by Andy Broomell

  1. Nope. They've even completely revamped the UI in that time, but this wasn't addressed. The only change was that those four commands were moved to a new "hamburger" menu at the top of the Attributes Palette instead of it being a triangle flyout at the bottom of the palette. Sadly it's now closer to the "?" help button which I accidentally click about once a day.

     

    I'd still love to be able to assign a keyboard shortcut to the "Make All Attributes By Class" command since I use it dozens of times a day. All they'd have to do is add these four Attributes Palette commands to the regular menu system somewhere, in which case the existing workspace editor could be used to add a shortcut.

    • Like 1
  2. @Domas – check out VB-187192 too if you haven't already. That bug describes Shaded mode ambient occlusion rendering differently depending on zoom level when you update the viewport. (Haven't double checked in 2024, but I'm pretty sure it hasn't been addressed).

     

    Just to be sure, one would expect that current zoom level should have zero affect on the results of a viewport render.

  3. To boil this thread down to clearcut answers:

     

    @CKeng - Draw the geometry at its actual size, and set the Design Layer Scale to 1:50.

     

    This will show what annotative elements such as line weight, dashes, and font sizes look like when printed at that scale.

    • Like 2
  4. 6 hours ago, DianaK said:

    As a sidenote, the reason I am constantly using clipcubes for sections and elevations is I am still reliably crashing, hanging or having terrible update times whenever I make/use a section viewport.  Other people seem to be able to use them, what setting do I have wrong?

     

    One thing that may affect this is the complexity of your 3D model, particularly if there happen to be a lot of curved objects and/or meshes.

     

    One thing to try when making a Section Viewport is to click the Advanced Section Properties button, go to the Display tab, and set the "2D Conversion Resolution" to High, or possibly even Medium. (I'm guessing that perhaps yours is set to Very High which is why the viewports are taking so long to compute.)

     

    Screenshot2023-06-16at5_09_57PM.png.b24d46fc84ff788bd4ddb1a535898a1d.png

     

    This can also be changed for existing SVPs by clicking the "Advanced Properties" button in the OIP.

    • Like 1
  5. I just to toss into the conversation that Model < Section Solids can be used for more complex 3D cutting.

     

    Note that using the Split tool actual creates a "Solid Section" which is the same object type as the menu command, but the menu command allows you to start with a more complex cutting surface as needed.

     

  6. Go into the Drawing Label layout and select your "Scale" text object. Check in the OIP that the "Horiz. Align" parameter is set to "Left." That way when the length of the text expands and contracts, it will anchor to the left and expand towards the right.

     

    Actually... the fact that you have both objects selected in your screenshot and the OIP says "Left" tells me that you have this setting correct. 👍

     

    Next idea... Check that both text objects have "Wrap Text" UNchecked in the OIP. Does that change anything?

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