Jump to content

mattOC

Member
  • Posts

    59
  • Joined

  • Last visited

Posts posted by mattOC

  1. I guess as big of an issue as far as this specific project is what to do with type/text that is imported as an image.  If this were native text in VW, none of this would be an issue, but it's an image.  What's the proper workflow from illustrator or InDesign?  How is graphic design best integrated into 3D design?

     

    I dig your work arounds to make it operational!

     

    -M

  2. Hey @Benson Shaw 

     

    What's the advantage of a shelled sphere as opposed to a normal solid sphere?  I'll try this later today and get back to you.  If I / we can get the "letters" to be outlines, why does the Project tool fail?  Feels like I'm working harder than I need to, not to take anything away from your work around!

    -M

  3. Having another version of the same problem.  I'm trying to project some text onto a curved surface, same as the above mentioned.  The issue is that the text file is originally in AI, EPS, PNG or PDF.  All that to say, I can import the text, but it's always some sort of image.  It's a custom font so I can't re-write.  See the attached file.

     

    I'v e tried to export the text from AI as a DWG and imported it that way....still bubkiss.

     

    Any thoughts from the helpful blokes out there?

    TEXT_TEST_4_VW.vwx

  4. Hey,

     

    Watching this wonderful VW Youtube (https://www.youtube.com/watch?v=-GXyERElldk) video on projecting onto a surface to engrave, my sample comes up as a fail every time.  the original "1" was a letter from vector art that I imported.  It's be converted to a NURBS.  Attached is the file that fails.  I have a logo that I'm working on that I currently have in AI, that I would like to import and engrave, similar to that of the video. Any help would be greatly appreciated.  

     

     

     

    Project_curved_fail.vwx

  5. Hey friends,

     

    After importing standard AIA classes into a new doc, the glazing class seems to constantly turn itself grey after moving the arrow off of it or un-selecting it.  This makes the objects un-selectable.  The same with the none class.  I have gone into preferences and change the open GL quality, have restarted VW and nothing seems to fix this.

     

    It's a pretty simple geometric drawing.  I was just getting started.  I might understand this if ti was something super complex where there was a lot of information to process but that's not the case here.  There is a similar thread form 2015 but it didn't help and I thought that was old enough to start a new one.

     

    Any assistance would be appreciated.

     

     

     

    Class_issue_always_grey.vwx

  6. I too am having a little trouble with the mask.  I have masked out an area that would obscure the view of the thing I drew but when I render, only the masked portion appears.  As if I have cropped to the mask.  Any thoughts on this?

     

    thanks,

    M

  7. Greetings,

     

    Recently, when rending a saved view as a viewport, the rendering quality was not nearly as good as when I previewed the render in the design layer.  I have changed the page settings to be 300 DPI, but the the render quality is the same as 72 dpi.  I would say it's my graphics card, but if the render quality is good in the designer layer, why is the viewport render not a clear?

     

    thanks,

    M

  8. Hi,

     

    Have a simple 3d rectangle that I'm working on rendering.  The "part" drop down in the render portion of the object info palette will not allow me to separate sides to adjust independently.  I realize I can  loft the various surfaces and do it that way, but it would seem that I should be able to select all 6 sides of this "box" and work on the textures independently.

     

    thoughts?

     

    Screen Shot 2017-03-14 at 6.47.34 PM.png

  9. I was noodling around with a chair design and what I've discovered is that when rendering with a custom texture, what would be the face (though is actually the side of the chair) renders accordingly while the top of the chair ( the extruded part) renders funky.  I get the difference between the surfaces, but how does one render the extruded part of a 3d object to match the face surface?

     

    I tried the extract tool and since the extruded side is curved as you'll see in the attached pic, it's doesn't work that well.

     

    Is a better way to do this with edit subdivision? 58bf575d501fd_ScreenShot2017-03-07at7_59_55PM.png.379465e368a76c0f8c512861bd40607d.png

     

    Thanks for the help!

    -M

  10. Thanks, seems like this thread leads to - turn it off and turn it on again.  I tried it, it worked, but clearly this isn't a permanent solution.

     

    I hope that doesn't take away from my appreciation for you quick response which did in fact lead to a positive result.

     

    thanks,

    M

    • Like 1
  11. Greetings,

     

    Working in VW 2017, I've been trying to render an architectural plan in a viewport and all results of the Renderworks kind come up all black.  The annotations are still legible , but no part of the plan is visible.

     

    This happens with all phases of Renderwoks options, fast, final, interior, etc.  

     

    Anyone know what causes this and if theres a work around?

     

    Thanks,

    Matthew

     

    • Like 1
×
×
  • Create New...