Try placing a drawing label, do you get this issue with the above font?
I tried using ISONorm and it worked fine i.e. alignment with drawing label was correct.
I've heard of some of the pro's from this board use duplicate VP's with different render settings and hidden classes to get a combination render - I'm not sure if it would be possible to have a wireframe render with your 3D objects in another viewport with a different render mode.
Think it was a post from either Dworks or VincentC
Hi Andrew,
You could try the following:
1) Use a pdf optimisation utility to reduce the file size. I have been able to reduce pdf file size by up to 30%. In your case however, it may not be enough.
2) From within VW, save as an eps file, open in Illustrator and save as pdf, using pdf compression options available in Illustrator.
3) Use a lower DPI setting in the export PDF command in VW.
I used a variation of option 2 to get reasonable file size. see this post
Similar to Farookey.
1) Draw a rectangle in iso view, (the area that you want to cut from the wall)
2) Convert to NURBS
3) Use the push pull tool so that the rectangle clears the wall
4) select both the wall and the rectangle
5) Model>Subtract Solids.
Another idea,
Create a window, select opening as the window type.
Thanks for the suggestion.
This is my first detailed modeling task in vectorworks, learnt a lot in the process.
I'm not too familiar with creating textures at the moment. The stock textures are a little heavy for a brick wall. I want to create a very subtle brick texture for it later, but for now its done.
Its actually for a technical manual, I've attached the finished product.
OK, after losing all my hair, I've finally completed this detail.
Any suggestions on improving the final render, especially the wall, would be appreciated.
Further to this issue, I purchased another font and this was the result using the drawing label tool...
The font vendor kindly sent me a TTF version and it worked fine.
So Open Type fonts can cause some formatting issues in VW, it appears.
Hi
Maybe one for the Ozzies lurking on these boards...
Im after a good looking hatch (not just stack bond tiles) of the Marseille profile roof tile from Monier Wunderlich
Linkypoo
PDF Catalogue
Would be very much appreciated.
But you can adjust your position in relation to the cube so that you are perpendicular to it, or you could rotate the cube so that it is perpendicular to you.
I dont see what use elevations would to a contractor if they where not drawn perpendicular to the building alignment i.e. front of the building.
Would you not rotate your site so that it aligns with the front view (or north if working in the "other" software)
Point is though, screen plane has no relevance to the actual model, layer plane IS the nodel.
And another thing:
I actually prefer VW's naming to Revit's naming of views (i.e. top, left, right vs North, South, East)
VW uses basic orthographic projection for it's front,side,top and plan views. If you view each of the layer planes as an orthographic projection then it starts to make sense.
Where I can see it starting to confuse is when the drafter has a strictly line and arc drawing mentality. There can be no differentiation between layer and screen plane then because it's all on the "one" sheet.
I believe this forum has the capability to allow us to vote via a poll.
How about we take the 12 wish list requests mentioned in the first post to a poll. You vote for the items you really want implemented for your practice. There would be at least 7 that would be on everyone's wish list would be my bet.
So moderators, how about it?
Edit:
I can't count, there are 27 wish list requests in the first post.
Personally, I don't see much use for the screen plane at all.
What I mean is, the front, left, right views etc are 2D representations of a 3D object (assuming you're working in 3D). Delete a portion of the model (in a 3D view) and in the front view it will be gone. So layer plane is appropriate.
Working planes is the other type I use a lot of. Automatic working planes I haven't figured out yet.
The way I get my head around it is to picture the 3D model inside a clear perspex cube. What you see at each face of the cube is the layer plane. Whats on the screen plane is in front of your eyes, regardless of which face of the cube you are looking at.
Try this:
Open up your template file.
Select the callout tool, click on the order you want the tool to default to.
Save as template...
Close VW.
Open VW and your template file, select callout tool and it should default to the tool settings you want.
Edit:
Doesn't work with the callout tool