
Kevin McAllister
-
Posts
5,191 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Articles
Marionette
Store
Posts posted by Kevin McAllister
-
-
50 minutes ago, jmcewen said:
Should we expect the behavior be any different between design layer and viewports?
^ I think that depends upon which render modes you are using. I believe shaded render mode uses the VGM for both design layers and viewports. Not sure about hidden line in the design layers, I think it may be a legacy renderer. Hidden line for viewports was converted to the VGM recently.
Kevin
-
28 minutes ago, jmcewen said:
You aren't the only one seeing it. I have fought it too, to no avail. @Benson Shaw posted this a while back. Baybe he found an answer at some point.
I'd forgotten about that post. I think all of those instances were in the design layer though, not in viewports....
KM
-
I thought I'd try using the Smart Options Display and found that four different quadrants is too much. Does anyone else find it odd to display an X as part of the interface when you turn quadrants off? It seems to go against the idea of turning things off to simplify the Smart Options Display.
Kevin
-
3
-
-
5 hours ago, oliver.williams said:
I tried both these options, the advice kevin gave did not make them dissapier out of the viewports. I dont think the line is in the 3d model as even when i use x-ray view hovering over the 3d model i cannot see the line. the unwanted line only appears in the viewport. And playing around with the line options as peter said didnt change anything. When i try and edit the 3d shape i cant click into it or edit solid like i can with other shapes. in shape it says tit is a generic solid instead of a solid addition. May this be the problem? Or maybe its something to do with the viewport trying to render circles.
Are you able to post a file? In your original post you describe how you made the object. How did it become a generic solid? Did you convert it? Otherwise it may have become corrupted. Here's an image with some comments about the lines.
Kevin
-
9 hours ago, oliver.williams said:
Hello,
I am in VW2023 and in a few viewports of my 3D model, lines have started appearing that i havetnt drawn and arent there in the model at all so i can't seem to get rid of them. I will ingclude images for clarity in what I mean. This first photo is my 3D model, a solid made from extruding a face then subtracting solids to make the circular pockets. Hwoever when i make a hidden line viewport on sheet layers these lines appear (photo 2), I dont know where they come from but i cant get rid of them. They look like tangent lines to the circles, so maybe something to do with that. Any way to get rid of these lines? Any help would be great, cheers
I would try toggling on/off the "Display planar objects" and "Project screen objects) checkboxes for your viewport. If they disappear then they are likely somewhere in your model. The quickest way to find them might be to draw another line in the design layers and use the select similar tool with the options set to Object Type to select it and all other lines.
Kevin
-
1
-
-
On 2/3/2023 at 6:48 AM, JuanP said:
if the problem persist, please contact Tech support.
Clearly this is an issue that hasn't been resolved. I installed MacOS Ventura today and all versions of Vectorworks on my machine are giving me a "damaged" message. I know some of the versions are probably not compatible but even Vectorworks 2023 gives me the message. All my other software seems fine.
Kevin
-
1
-
-
7 minutes ago, VIRTUALENVIRONS said:
I think the shape we are looking at is a hollow object.
^ this is almost certainly true. Stitch and Trim from NURBS surfaces is usually the best option if you want to create a solid object from a collection of surfaces (NURBS or 3d polys you convert to NURBS).
Kevin
-
1
-
-
@Benson Shaw is right that the file would definitely help us propose solutions. I think I would try extracting the front face as planar surfaces, using the face mode of the Extract tool, and then using Add Surface to join everything together into one surface. From there you just extrude the surface. If you want to remove the facets around the opening you could go back in and edit the polyline (Command [). This gives you access to the cutouts which you could redraw using circles and squares combined with Add surface.
(Everyone should learn about editing polylines with Command [. It's very useful.)
Kevin
-
1
-
-
Ok, it turns out this bug has gotten even worse. Now if you change the scale of a viewport it jumps to the centre of the page too 😟
@Andy Broomell is it doing this for you too?
Kevin
-
38 minutes ago, Andy Broomell said:
I occasionally uncheck this when the grayed objects are indecipherable, or if I'm trying to see a Bitmap object that's outside the Group.
Good tip. I often switch to wireframe. Snaps are better as is clarity. Rendered "greyed" objects are pretty much useless in my experience.
Kevin
-
Bumping this.
@JuanP or anyone at Vectorworks, will this bug ever be fixed? It costs a lot of time in realigning viewports.
Kevin
-
1
-
-
Bumping this wish. Navigation should not be tools. So basic. Every other 3d program I have now subscribes to this theory except Vectorworks.....
This wish was EIGHT years ago.
Kevin
-
4
-
-
Hello,
I've recently noticed some issues rendering soft goods in shaded rendering mode. Its of concern because drawings now show incorrect information or some soft goods are missing entirely. Here are some examples -
Wireframe and Shaded side by side in the design layers. Note some soft goods don't display all the way to the top and ones set to Simple 3D disappear completely.
Similar issues show up in sheet layers. They improve slightly when I dial up the sheet layer resolution but this isn't really a practical solution for file size. I've attached a PDF.
Are others seeing these issues? I most often use the Simple 2D and Simple 3D options when drawing softgoods to indicate goods hung flat without fullness. @C. Andrew Dunning this may also be occuring with your tools.
If others are seeing this too I'll file a bug.
Kevin
-
2
-
-
Thanks for the followup.
I checked the polyline at the time an it seemed ok. It looks like I deleted the offending object. If I see this again I'll file it as a bug.
Kevin
-
-
5 hours ago, VIRTUALENVIRONS said:
I am leaving for the afternoon shortly, tomorrow I will make a short video. You want believe how easy it is to make our own, big small, fat, flat, etc.
I would love to learn. I have used C4D to make things like flags in the past. My license is quite old (R18 I think) but its still a useful tool.
Kevin
-
3 hours ago, VIRTUALENVIRONS said:
I made those in C4D. I think you are a C4D user also, is that correct? It only took five minutes to make all the rocks. The longest part was exporting them. Pat Stanford put them all in one file, the first set.
These are great. Thanks for sharing them. Were they procedurally generated?
Kevin
-
19 hours ago, Tony W said:
I have Architect and for the life of me, cannot work out how to outline a line. Im Adobe Illustrator there is a command that converts lines to an outline. For instance, if I am drawing 5mm wide line x 20mm long line, illustrator will convert it to a 5 x 20 rectangle where I can amend the stroke thickness.
I have used Benson's solution in the past. You could also switch to the double line tool if you need to do this regularly.
Kevin
-
1
-
-
3 hours ago, MartinBlomberg said:
No clue about that unfortunately.
Check your direct messages. I sent you a 3d model. This tent is likely an S5000 given the size.
Kevin
-
2
-
-
It's almost certainly from Tentnology or Warner tents. Here's the Tentnology webpage - https://www.tentnology.com/our-tents/brands/saddlespan-tents
I've worked in these tents extensively. They hold the patents. @bcd there is an edge truss that holds it taught around the curve. Its assembled closed like a clam shell and then the top side is pulled over into the open position using a crane or tow truck. The tensioned skin plus a safety cable keep the trusses in place.
Kevin
-
1
-
-
On 7/19/2023 at 4:53 AM, MartinBlomberg said:
Hey all!
I'm trying to draw a 3D stage of a 2D drawing I got for a stage. I've put everything in order in 3D with a 3D locus, just like I saw @markdd do on one of his videos on YT (So educational!). But, I can't figure out how and where to start.. any thoughts or tips? I've tried the Nurbs-curve but I guess I'm too bad a using that tool since I can't get it right 😃
Looking forward to hear your thoughts on this! The 2D Drawing is attached here.
Many thanks! Martin
Who is the manufacturer? Do you know the model?
Kevin
-
I store lots of information in my VW file so it's easily accessible. Large files can be an issue but I usually just make a file copy and purge the extra information if the file needs to be shared. I haven't found the large files to be a problem for my own use and hard drive space is cheap.
Kevin
-
I still see it happening once and a while. Usually saving and closing the file and then re-opening it solves things.
KM
-
I would make an extrusion of an array of oversized boards (too much thickness) and make a contoured surface. Solid subtract the two and extract the resulting board faces that are now contoured. Finally I would use shell to give the board faces thickness following their new contour.
If you prefer using NURBS for part of the process, use them to make the contoured surface and use Solid section instead.....
Always a few approached to things in VW.
Kevin
-
1
-
Need a script to Delete imported Duplicate 2D Loci sharing the same X,Y location
in General Discussion
Posted
You could also do it using the Purge command using the options for coincident objects.
Kevin