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Vectorworks to Artlantis


Theo D

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Hi all,

 

I have a problem with my export from VWX to Artlantis.

When in Artlantis I apply my 3D grass texture, the texture applies but in the inner faces of my terrain.

I conclude that my faces are upside down in VWX, except that it is not, my ground is indeed in the good direction.

How to do?

Thanks very much !

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In the past I also noticed that the DTM top Faces are all flipped

when exported in 3D Apps like Modo or C4D.

Just that C4D has 2-sided texture option on by default and you

will usually not notice in C4D views or renderings.

 

But AFAIK the C4D Grass Shader would also grow downwards.

But that isn't such a problem to fix/flip in C4D or Modo.

No clue which options Artlantis offers - or not.

 

(I thought - or hoped - that meanwhile would have be fixed  ?

also similar problems with exported Slabs or even worse,

Floor objects)

 

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