Literally every single OBJ that I have ever imported from any third-party source/program has come into Vectorworks rotated -90° on the X axis, meaning once it's imported I have to go into the Right view, rotate 90°, then align the imported model to the Z ground plane (which might involve guesswork).
This isn't a big deal until you start needing to import OBJs from a collaborating vendor multiple times a day. Then it becomes a huge headache, particularly if the imported models are dense meshes, and it takes several minutes to do these steps each and every time.
Furthermore, having to manually rotate & place the model removes any possibility of importing design iterations and automatically keeping the 0,0,0 origin in the same place upon each import.
For reference, below is a screengrab of Blender's OBJ import window which has settings for "Forward" and "Up," meaning once I've set these appropriately I never have to worry about it again. Blender is free, open-source software, and I'd expect Vectorworks to be just as capable with a model format as common as OBJ.
Blender: VWX:
(Also, why is Vectorworks' default "Up" axis for OBJ seemingly different than every single other software that handles OBJ? I've never had a single one import in the expected orientation).
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Andy Broomell
Literally every single OBJ that I have ever imported from any third-party source/program has come into Vectorworks rotated -90° on the X axis, meaning once it's imported I have to go into the Right view, rotate 90°, then align the imported model to the Z ground plane (which might involve guesswork).
This isn't a big deal until you start needing to import OBJs from a collaborating vendor multiple times a day. Then it becomes a huge headache, particularly if the imported models are dense meshes, and it takes several minutes to do these steps each and every time.
Furthermore, having to manually rotate & place the model removes any possibility of importing design iterations and automatically keeping the 0,0,0 origin in the same place upon each import.
For reference, below is a screengrab of Blender's OBJ import window which has settings for "Forward" and "Up," meaning once I've set these appropriately I never have to worry about it again. Blender is free, open-source software, and I'd expect Vectorworks to be just as capable with a model format as common as OBJ.
Blender: VWX:
(Also, why is Vectorworks' default "Up" axis for OBJ seemingly different than every single other software that handles OBJ? I've never had a single one import in the expected orientation).
VE-102716
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