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Creating elevations - issues with 3D Sections and rendering

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Hi all,


I'm trying to create some 2D elevations from a 3D model.  Specifically I'm trying to do this in conjunction with Enscape rendering, and therefore don't just want to use a native VW viewport for the elevation as that won't have the nice looking rendering of Enscape (and you can't run Enscape against a 2D viewport).


Therefore I'm trying to create a 3D section and then view that via Enscape.  I've done that in VW, but the result is somewhat odd. When creating the 3D section the result is a single grouped object in it's own design layer, which loses all of the render textures of the original model.  Is there a way around this? It almost does what I'm after, but losing all the textures is rather unhelpful.


Screenshots attached to demonstrate issue.

textured model original.png

Section with no textures.png

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49 minutes ago, grant_PD said:

How does Enscape deal with the clip cube?  That might be a possible avenue to try.

Hi Grant, please can you elaborate? I've not seen any options in Enscape called anything like that, but may be missing something?


p.s. for reference the way Enscape suggests you do Elevations themselves is to cut a section in VW then just use Enscape as normal (https://blog.enscape3d.com/orthographic-views)

Edited by Marshallae
adding more detail

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My trial of Enscape has expired.  But I was hoping that you could use the clip cube tool that is native to vectorworks and have Enscape render that.  It does not seem to update with my version however.  Cutting sections as described in the Enscape help is pretty old school.  I would hope that in the future they could recognize viewports.  

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Hi Grant.  I've found the clip cube tool in VW now (never even heard of it before, so I've found some new functionality there at least!).  Sadly when you then render through Enscape it ignores the clip and renders the whole model as normal. So close, but no cigar!

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