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Emissive Surface/Object

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if you create a new Render Style,

in the "Lighting" Tab,

it is called "Indirect Lighting"



Set it to "normal, 4 bounces" or so.



And for the Material,

the "Glow" is hidden under Reflection Channel.


If you activate "emit light",

not only the Object itself will be bright but it will also light neighbored objects.

So you can smoothly light your whole scene by light emitting Objects like Softboxes

or fake neon lights.



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