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Chuck Davidson

Textures set in Open GL not showing in RenderWorks

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Posted (edited)

Hello folks;

 

I've got a RenderWorks issue. I've built a fairly complex model under a series of tight deadlines, so I've been final rendering in Open GL with the 8 light limit.

 

Now that the deadlines are passed, I'm trying the model out in RenderWorks. Lighting is needing work needless to say, and textures definitely need adjusting, also not surprising.

 

What is surprising is textures that do not render. They work with the bitmap render tool, but not with Final Quality RenderWorks. 

 

I will add that I'm connected to a mac pro via screen share, from a 4k iMac. The textureless renders are happening on both systems.

 

Screenshots are below.

 

Thanks, in advance, for your input!

 

Cheers!

 

 

Final Quality RenderWorks

2104146482_ScreenShot2020-06-19at9_37_57AM.thumb.png.526486327d90ea9d850adcc0acd71e95.png

 

OpenGL

1574651568_ScreenShot2020-06-19at9_38_13AM.thumb.png.2bda1750fe03465052d9c10755b98a87.png

 

>>>> UPDATE <<<<

 

I've noticed that when in OpenGL adjusting ambient light "seems" to cause some textures to not render in final quality renderworks.

 

Screenshots below.

 

OpenGL

1652730109_ScreenShot2020-06-19at10_55_37AM.thumb.png.49cc911eae5454d58fe1625e9315e1ea.png

 

Final Quality RenderWorks

444379920_ScreenShot2020-06-19at10_43_53AM.thumb.png.6c304f686fc3df6c069aa134f3ba5c91.png

Edited by Chuck Davidson
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