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Chuck Davidson

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Everything posted by Chuck Davidson

  1. Is there any integration available between Google Sheets and Vectorworks?
  2. Howdy folks; I'm on VW Architect 2022. M1 Macbook Pro Since installing SP5 the 3D extract tool doesn't work. It won't detect surfaces or anything else. Does anyone else have this issue? Thanks, Chuck
  3. I got a functional link yesterday, but this morning it's broken. Pretty typical. I tried working off my HD with both files stored locally on said HD. But the Direct Link tool reached into Google Drive to place the file. The Twinmotion file then reached into google Drive as well and made the link. It seems that the software gets a path and sticks to it, and there's apparently no option to choose or create a new filepath.
  4. Hi all; I'm getting crashes when I attempt to Direct Link to Twinmotion. I had linked last Friday successfully. But this morning the link wouldn't take and VW crashed. And it crashed a lot earlier in the week. Here's what I'm running: 2019 16" Macbook Pro, 32 GB Memory, 2.3 GHz, 8 Core Intel Core i9 AMD Radion Pro 5500M 8GB Mac OS 12.4 VW Architect 2022 Twinmotion 2022 Working off Google Drive I'm wondering if Google Drive throughput is an issue. Thanks, Chuck
  5. Hello! See attached video. You'll see exactly what I mean. Flat objects like a nubs surface in close adjacency to an extrude (for example) produce an extreme anomaly of rendering in Open GL. It's like the object behind the surface is showing through. This has always been an issue, and in the past remedied by moving the object away from its neighboring surface. But that doesn't seem to work anymore. The chaff is so bad that I can't use certain angles that the boss may be wanting. I have to select angles where the chaff doesn't show as badly. The white background, which is a 3" extrude with nothing adjacent to it, is producing this visual chaff. It's like it's bottom surface is showing through. Just a bit of context as to my experience level; I've been using VectorWorks since it was called "MiniCad". Thanks in advance for any feedback. CD VW Chaff.mov
  6. Why would this happen? Floor reflections will render with Fast RenderWorks, but will not render with Final Quality RenderWorks. The glass reflection works in both.
  7. Hello! Has anyone here ponied-up for an M1 Mac Mini yet? Does anyone know how well it would handle RenderWorks and walkthrough animation rendering? Thanks Chuck
  8. Cool, thanks. I've got 3 projects in the pipeline, one is closing in on completion so the NDA will be moot. I'll post up here when it comes out of the oven. Thanks again!
  9. Hello! I've been rendering for quite a while now, and have had good feedback from colleagues and clients. But most of the time that doesn't come with true critique and suggestions for improvement. Is there a forum that is oriented in this way, where experts can review the work of less experienced folks? Thanks
  10. Naomi, You should address this question directly to tech support in an email or phone call.
  11. Has anyone experienced walkthrough OpenGL animations with "white flashes" in the completed render? These the 'flashes" are essentially un-rendered frames. They can be edited out (iMovie for me) but that leaves tell-tale skips in an otherwise fairly smooth sequence. The only work-arounds I've been able to use so far are editing, or simply doing the render over and over until it renders correctly. The latter is why I have used the former. It's much quicker to cut the bad frames out than re-render the whole sequence. Given the schedules I'm faced with of late re-rendering really isn't practical. Does anyone here know why this glitch happens? Are there any other work-arounds? Many thanks, Chuck
  12. Can someone explain why converting a line into a light source doesn't work in any useful way? I've tried it in earlier versions of Vectorworks, and now in Architect 2020, it's just as useless. It's frustrating only in that it has such promise but fails to deliver. Thanks, Chuck
  13. Good day Marionetteers; Has anyone configured a script for producing geodesic spheres or domes? Thanks Chuck
  14. Hello folks; I've got a RenderWorks issue. I've built a fairly complex model under a series of tight deadlines, so I've been final rendering in Open GL with the 8 light limit. Now that the deadlines are passed, I'm trying the model out in RenderWorks. Lighting is needing work needless to say, and textures definitely need adjusting, also not surprising. What is surprising is textures that do not render. They work with the bitmap render tool, but not with Final Quality RenderWorks. I will add that I'm connected to a mac pro via screen share, from a 4k iMac. The textureless renders are happening on both systems. Screenshots are below. Thanks, in advance, for your input! Cheers! Final Quality RenderWorks OpenGL >>>> UPDATE <<<< I've noticed that when in OpenGL adjusting ambient light "seems" to cause some textures to not render in final quality renderworks. Screenshots below. OpenGL Final Quality RenderWorks
  15. Tarinbar, Yeah, I'm looking for the same thing.
  16. Howdy folks, Funny thing has been happening. in VW preferences (see attached) the auto save is set to overwrite - file backup is turned off. But VW saves a .bak file to the folder of origin anyway. I'm running VW2019/SP3, and working off our office server. Thanks, Chuck
  17. TIP: If you change the .bak suffix to .vwx the .bak file will convert to a useable VW file.
  18. Thanks Marissa! You are a most productive responder.
  19. Hi Marionette folks; I'm getting into Marionette, among other reasons, to be able to to tackle complex forms like the one shown below. The first image below shows a bit how I created the final shape, doing it the old fashioned way, starting out in 2D laying the form out in progressive shapes adapting them to the spine contour. I was thinking of the way a plane wing or fuselage is ribbed out. The configured ribs are stacked front to back and center aligned, then multiple extruded to the overall length of the spine-contour. Then I duplicated and flipped the extrusion and trimmed it. I'm thinking about the various commands and dimensions that I used to get this result, and after experimenting with the simple exercises I've found here on the site, I am beginning to see a little how this might be produced with a Marionette network. But I must say, when I see the network required to produce a 3 drawer file cabinet with casters, my mind is blown. I'd be highly motivated to see how others have attempted complex shapes like this one with Marionette. Thanks, in advance! Cheers! Chuck
  20. Awesome! Thanks. It's nice to know it's not pilot error.
  21. Thank you Marissa! I really appreciate your reply. I'm the only one here interested in Marionette, so there's really no one to discuss it with. CD
  22. Hi Robert, I have a question regarding results I'm getting when recreating tutorial scripts with VW Architect 2019. I'm attempting to meticulously recreate these scripts that originated in 2015, but my results (basic rectangle range/series/rotation) differ from the earlier versions. I've compared input variables between my version's nodes and the originals, and they're the same. The earlier nodes however, differ in their port labels. Also their codes differ from the 2017 updated code. I've attached code samples and images showing the difference in output that I've gotten. My question: Does the code from 2015 differ enough to get the kind of differences I'm getting, or am I simply not being thorough enough debugging my own work? Thanks very much. Chuck Rotate Node Code ORIGINAL.rtf Rotate Node Code MINE.rtf CD Marionette Experiments copy.vwx
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