See the attached shot of a door with sidelights. Notice the frame and muntins are seemingly multi-surfaced as if there are two surfaces fighting for recognition by the OpenGL render mode.
How do I get rid of this?
Thanks
bc
edit: I notice that if I turn off Include Muntins, they go away and I am left with just the sidelight frame. so apparently when muntins are applied VW also reapplies the frame and hence the conflict. Why would the frame be re-added? You are specifying muntins.
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bc
See the attached shot of a door with sidelights. Notice the frame and muntins are seemingly multi-surfaced as if there are two surfaces fighting for recognition by the OpenGL render mode.
How do I get rid of this?
Thanks
bc
edit: I notice that if I turn off Include Muntins, they go away and I am left with just the sidelight frame. so apparently when muntins are applied VW also reapplies the frame and hence the conflict. Why would the frame be re-added? You are specifying muntins.
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