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multiple surfaces in window sidelights?


See the attached shot of a door with sidelights.  Notice the frame and muntins are seemingly multi-surfaced as if there are two surfaces fighting for recognition by the OpenGL render mode.

How do I get rid of this?




edit:  I notice that if I turn off Include Muntins, they go away and I am left with just the sidelight frame. so apparently when muntins are applied VW also reapplies the frame and hence the conflict.  Why would the frame be re-added? You are specifying muntins.


Edited by bc
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