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Renderworks Texture Not reacting to light objects properly



Hi all,

I have some parts using RW textures and I have some custom IES lights in the scene. The textures are rendering as if there is global lighting in the scene, however I only have the custom lights on. 




These are my renderwork settings:



Any idea to why the brushed aluminium is showing up with global lighting instead of being light just from the light sources?

Thanks everyone!




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