I have some parts using RW textures and I have some custom IES lights in the scene. The textures are rendering as if there is global lighting in the scene, however I only have the custom lights on.
These are my renderwork settings:
Any idea to why the brushed aluminium is showing up with global lighting instead of being light just from the light sources?
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Joel-L
Hi all,
I have some parts using RW textures and I have some custom IES lights in the scene. The textures are rendering as if there is global lighting in the scene, however I only have the custom lights on.
These are my renderwork settings:
Any idea to why the brushed aluminium is showing up with global lighting instead of being light just from the light sources?
Thanks everyone!
examplefile.vwx
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