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3D Accuracy and sheet layers


RussU

Question

Just a quick suggestion.

After a few months a file can quickly swell to enormous proportions, some sheets showing full, very busy viewports, some showing tiny details and sections.

At the moment we have a global setting for 3D conversion resolution. Low, medium etc.

 

like we have a sheet DPI function, is it possible to have a sheet layer override, so sheet 1 can be in High 3d accuracy, and sheet 2 can be low etc. etc.

When redrawing a full on, high detail section at high detail, firstly it takes an age, and secondly the file size can be huge. To be able to control it on a sheet by sheet basis, like we can with rendering DPI, would be very nice!

 

Thanks!

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The odd thing is that you currently CAN control this independently for each viewport if it's a Section Viewport (via the "3D Conversion Resolution" under Advanced Properties). But you can't for normal viewports.

 

It'd be nice to have more granular control, as you're suggesting, either by Sheet or even by Viewport.

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By the way, in the meantime you can actually use Section Viewports even when not cutting through things. For example, to get a front elevation, just draw the section line a bit in front of the objects, with the section looking towards the objects. The view will end up looking the same as if it were a normal viewport in "Front" view, but since it's a Section Viewport you'd have additional control over the conversion resolution compared to if it were a normal viewport set to Hidden Line.

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On 27/06/2017 at 6:43 PM, Andy Broomell said:

By the way, in the meantime you can actually use Section Viewports even when not cutting through things. For example, to get a front elevation, just draw the section line a bit in front of the objects, with the section looking towards the objects.

 

As it happens, I tend to do this most of the time. There's two advantages, firstly you get the reference line which ties the two drawing numbers together, and secondly if you set a depth to the section then you "cull" the geometry beyond it, making a re-draw much quicker (much less to calculate than a side view). You're right that there's a conversion in these VPs also.

 

If I'm really pushing the boat out, like we have sketch and renderworks styles, it'd be nice to have hidden line and dashed hidden styles as well. Although the current workflow isn't bad at all.

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