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marshigh

exporting VWA model for use in sketchup and cinema4D

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2 hours ago, marshigh said:

After all that...the illustrator says he'd rather have the dwg (saved selected view) export. These were my settings for that scenario. Would you make any changes to settings from what I have here?

Screen Shot 2017-05-05 at 2.32.07 PM.png

 

Yes, deactivate 3D > Export Solids as ACIS Solids.

 

All VW Generic Solids or Add/Subtract Solids you may have in your file would be translated as more complicated

ACIS Solids and C4D would skip them while import because it can't deal with it.

 

Also I would deactivate triangulation. C4D can deal with Polygons that have more than 3 vertices like "Quads" or "N-Gons"

and that should not be a problem but bring in a cleaner geometry to work with.

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2 hours ago, marshigh said:

 

were you referring to the "." between VMT-2139 and V4?

Screen Shot 2017-05-05 at 2.34.14 PM.png

 

Yes.

And the ???? too.

Special characters should work nowadays but they often cause trouble anyway.

Like in cases you want to export between different OS. Or like you can't install german VW version if you have

chosen an OS user name with special characters in it or have your language settings to Chinese and all these things.

 

ÄÜÖ are quite common here but I still avoid using them on Computers.

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On 3.5.2017 at 7:15 PM, zoomer said:

 

No, it's not that easy.

 

I tried to switch parts off before export to find the problematic part in my file.

Unfortunately all 3 parts exported fine.

When I tried again with all Layers needed I got my zero size FBX again xD

 

That was an older project.

Forgot that I had lots of furniture symbols instances in my file.

Unfortunately VW does not support Instances translation when exporting FBX.

 

It worked when I deactivated the Class of the furniture Symbols.

 

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On 5/5/2017 at 4:51 PM, zoomer said:

 

Yes, deactivate 3D > Export Solids as ACIS Solids.

 

All VW Generic Solids or Add/Subtract Solids you may have in your file would be translated as more complicated

ACIS Solids and C4D would skip them while import because it can't deal with it.

 

Also I would deactivate triangulation. C4D can deal with Polygons that have more than 3 vertices like "Quads" or "N-Gons"

and that should not be a problem but bring in a cleaner geometry to work with.

Thanks again!!

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