J. Wallace Posted April 19, 2017 Share Posted April 19, 2017 (edited) I"m having some strange behavior from a series of VP today and would appreciate any help or ideas one may have. I have three viewports of the same view rendered in different settings, Open GL, Fast renderworks and Final renderworks. You'll see that a driveway is visible in Open GL but the fill in both fast and final RW does not show up. I rebooted to see if that helped but no...as a side note I had some issues working on the model yesterday which seemed to fix itself. Also a recent video card upgrade. Thanks for you thoughts. PS you'll also notice both the fast and final RW viewports have a red dotted outline even after updating. Edited April 19, 2017 by J. Wallace Added PS Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted April 19, 2017 Vectorworks, Inc Employee Share Posted April 19, 2017 If you copy that driveway object out and paste it into a new blank file, does it render then in OpenGL as well as Renderworks modes or no? What type of object is is, a slab? Quote Link to comment
J. Wallace Posted April 19, 2017 Author Share Posted April 19, 2017 Hi Jim If I copy and paste this to a template or blank file I get the same result, it will render in OpenGL but not either of the RW modes. I currently working on a 'Work around' creating a new hardscape element which seems to be fine. Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted April 19, 2017 Vectorworks, Inc Employee Share Posted April 19, 2017 If you could, send me the file with just that object and I can take a look. If it's a hardscape there are sometimes other subsettings that can mess with rendering. Quote Link to comment
J. Wallace Posted April 19, 2017 Author Share Posted April 19, 2017 Thanks Jim, I appreciate it. Quote Link to comment
markdd Posted April 19, 2017 Share Posted April 19, 2017 Looks to me like the texture you are using for the driveway is the cause? Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted April 19, 2017 Vectorworks, Inc Employee Share Posted April 19, 2017 I think it's something with the hardscape itself, the same texture applied to a simple extrude works fine in his test file. Going to see if this is an already filed issue. Quote Link to comment
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