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I've created a pretty nifty 3D projection cone object using marionette. I can change the throw distance, lens shift, etc... 
However after I turned the marionette network into a marionette object every time I change one of my parameters everything gets screwy. If I double click into the object and edit the network, then exit everything looks normal again. Anyone have any thoughts? File attached. . .

Marionette Proj Playground.vwx

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  • Marionette Maven

This is a known thing that we've worked on but still has some kinks.  The most reliable way to change a Marionette object is to modify its parameters in top/plan. It is also suggested that you move it in top/plan. 

This has something to do with 3d points and the orientation of a Marionette object's internal coordinate system. I'll pass it back through to the engineer for another look. 

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