Josh NZ Posted August 24, 2016 Share Posted August 24, 2016 Can anyone please explain why the walls in the attached image appear black when viewed from certain angles? I don't have any light source turned on and have just dragged a copy of the top VP and then changed the view from front to left to right etc. Thanks in advance. Quote Link to comment
AlanW Posted August 24, 2016 Share Posted August 24, 2016 (edited) No but try eye dropping one viewport to the black one to see if it fixes it. Then change the view angle again. You may have a class turned on in the viewport that has the lights on. This can cause the 3D to go black. Edited August 24, 2016 by Alan Woodwell Quote Link to comment
Josh NZ Posted August 24, 2016 Author Share Posted August 24, 2016 Thanks Alan, had a look but not light sources. I had a quick look and all 4 viewports have the class attribute for walls set to black. For what ever reason in two of the viewports the texture overrides the fill. Have done a class override for all 4 VPs and made that class white fill and now seems to work. Quote Link to comment
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