AlanW Posted August 11, 2016 Share Posted August 11, 2016 (edited) Hi, In the attached file there is a network that creates a domestic house with the roofs, walls, slab and gutters all from one polygon. Could be good for roughing up concept models for a village. Play with the polygons and make your own shapes. You can alter the roof pitch, overhangs and wall and slab styles. Import a wall or slab style into your resource browser and copy to the appropriate name node. Enjoy. Video available from; Thanks Second file has the roof style included. Its interesting with the roof style the style arrives but the texture does not appear, but it you replace the roof style with the same one the texture appears. Oh well more to figure out. Edited August 11, 2016 by Alan Woodwell 1 Quote Link to comment
herbieherb Posted September 8, 2017 Share Posted September 8, 2017 Very nice concept. Could you also do this for more than one floor? 1 Quote Link to comment
AlanW Posted September 15, 2017 Author Share Posted September 15, 2017 @Heriberto Hi, here is a network for a multi storey commercial building as a test model. HTH Quote Link to comment
Bernd Lützelberger Posted August 5, 2018 Share Posted August 5, 2018 Dear Marionette forum community, I attached an extraction / partial copy of Alan Woodwell`s network, House_V002_from 2016_08 with my state of capacities & understanding. My Fantasy for a surrounding of a piece of furniture, to be inserted later: - A groundplan/polygon and the wall height of a room is the basis - The Marionette network should create - walls - floor - ceiling - Windows / doors (by given measurements, each different) - sockelts - skirting - whatever is imortant Current status: good point: - I could extract and understand some of the aspects of Alan Woodwells network, and I see any result. (Big thank to Alan Woodwell for sharing this network!!) Obvious lacks of marionette thinking capacities , I got stuck with: - no ceiling to be seen - incorrect level of ground slab Top edge of the floor shoud be zero level of the room. - Windows and doors are specific in my case, every piece is different. My Wish: - I hope, this message is understandable - Maybe someone can help to bring me on a way leading forward - A different way for inserting symbols, with reference point on the low corner leftside, inserting the elevation of each wall opening upon zero - Visible ceiling, above Wall height - coherent refenrece points , the room should go from the groung plan & height outwards thank`s for taking notice of my stuff, maybe more friendly regards BerndL. 2018_08_04_Marionette_Room_ ground plan.vwx Quote Link to comment
AlanW Posted October 18, 2018 Author Share Posted October 18, 2018 Hi, sorry for late reply. For ceilings and other things it’s a matter of offsetting the main poly line and maybe reshaping it automatically or manually to get the other pieces. Everything works around the original poly. look at each little section and try to understand what it does. HTH 1 Quote Link to comment
Bernd Lützelberger Posted October 18, 2018 Share Posted October 18, 2018 Dear Alan Woodwell, thank you for the reply and hint. And okay, I hopefully can develop enough patience towards understanding every section. Freindly regards BerndL Quote Link to comment
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