zoomer Posted June 6, 2016 Share Posted June 6, 2016 (edited) 1. I wish the exported C4D File from VW would use Millimeters CENTIMETERS ! but C4D's "standard" file units cm. Or better use VW primary file units set in file. Or even better let the user choose. 2. That each VW Heliodon gets exported as one single Physical Sky, not divided into background sky and infinite light. (+ indirect light, just because needed in VW OpenGl only) Just a hidden, deactivated Alternative, separated to basic light components, for those not using C4D Visual and having no access to Physical Renderer and Features. 3. a+b Renounce of adding the term "class " as a prefix to the VW Class Name used in exported Materials. Renounce of adding geometry Tool's names as a prefix like "Extrude " or "GenericSolid " in front of geometry named by Class Name. Edited December 19, 2016 by zoomer Quote Link to comment
Jershaun Posted June 11, 2016 Share Posted June 11, 2016 I agree. Although I use Vray to render so I'll still need the light from the heliodon but as you say in number 2, a deactivated one can still be exported. 1 Quote Link to comment
zoomer Posted June 11, 2016 Author Share Posted June 11, 2016 Yes, I too want the light from the Heliodon which is a complete physical daylight system - just like the C4D equivalent "Physical Sky" The C4D export does not use use the complete "Physical Sky, combining infinite light for sun, skylight and background, but separate Sky Item for Background, a separate Infinite Light for sun and a separate Omni Light for Ambient, coming from OpenGL, not RW settings. The Location, Date and Time are frozen that way and setting option is lost. Therefore I always deactivate the whole Background, Light (and Camera) Folders exported and recreate my Heliodons For VRAY, you will already know, you can directly use the C4D Physical Sky. Just create a VRAY infinite light and assign that light as a custom sun light in the Physical Sky. That keeps Location+Time, opposed to C4D Sun Tag, that has Time+Date only. Also nice for VRAY is using a simple Infinite Target Light with VRAY Light Tag only. You can move the Light around freely for artistic design reasons. Not very accurate because no defined Location and Time, but the Light will still be physically correct. Quote Link to comment
zoomer Posted September 24, 2016 Author Share Posted September 24, 2016 (edited) On 6.6.2016 at 7:31 PM, zoomer said: 2. That each VW Heliodon gets exported as one single Physical Sky, not divided into background sky and infinite light. (+ indirect light, just because needed in VW OpenGl only) Just a hidden, deactivated Alternative, separated to basic light components, for those not using C4D Visual and having no access to Physical Renderer and Features. 3. a) Renounce of adding the term "class " as a prefix to the VW Class Name used in exported Materials. This happened already with VW 2017. But thanks a lot for the remaining wish parts !!! Edited September 14, 2017 by zoomer Quote Link to comment
zoomer Posted September 14, 2017 Author Share Posted September 14, 2017 (edited) On 6.6.2016 at 7:31 PM, zoomer said: 1. I wish the exported C4D File from VW would use CENTIMETERS ! as C4D's "standard" file units are cm. Or better use VW primary file units set in file. Or even better let the user choose. 2. That each VW Heliodon gets exported as one single Physical Sky, not divided into background sky and infinite light. (+ indirect light, just because needed in VW OpenGl only) - Just a hidden, deactivated Alternative, separated to basic light components, for those not using C4D Visual and having no access to Physical Renderer and Features. 3. b) Renounce of adding geometry Tool's names as a prefix like "Extrude " or "GenericSolid " in front of geometry named by Class Name. Oooohhh, Those wishes may be granted, but that may not necessarily mean that I may have a chance to überleben their date of implementation .... Edited September 14, 2017 by zoomer Quote Link to comment
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