AlanW Posted May 6, 2016 Share Posted May 6, 2016 I have a string of lights and am able to rotate all the lights at once but my aim is to be able to rotate each one separately, much like you do with changing the vertex of a poly by index. Is this possible? Get each point is ok but getting to the object attached to that point is the burning question. Again assistance gratefully accepted. Quote Link to comment
Marionette Maven Marissa Farrell Posted May 6, 2016 Marionette Maven Share Posted May 6, 2016 (edited) Here's one way to extract just one light in your set. I boxed in the location where I added nodes. Let me know if you need help expanding on this. Edited May 6, 2016 by MarissaF Quote Link to comment
AlanW Posted May 7, 2016 Author Share Posted May 7, 2016 (edited) Marissa, Ok thanks, Still thinking...... How can I single out in say a dropdown menu each light by typing in the light number and then all the controls relate to that light will be able to be controlled specifically? Been looking at the IF node and the List (Ordered) and trying to find another one called "Container" that follows the list but cant find it. If I split the network I can control each light but when I change to the another light the previous one reverts back. mmmm Edited May 7, 2016 by Alan Woodwell Quote Link to comment
AlanW Posted May 7, 2016 Author Share Posted May 7, 2016 (edited) So The control is there for each light but its quite cumbersome and you get a long scroll down to change each light. Maybe use lists to change around ??? At least its good because you can change the geometry to rearrange the light track. More thinking. Edited May 7, 2016 by Alan Woodwell Quote Link to comment
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