ahedley Posted December 6, 2015 Share Posted December 6, 2015 A problem I have encountered : If you have an object node or an object node converted to a symbol, in the shape of say an ace of spades, and you insert it into a wall the hole created does not take the shape of the object gaps appear. Has anybody else experienced this? Is there a solution? Quote Link to comment
AlanW Posted December 6, 2015 Share Posted December 6, 2015 Hi, Not sure if this is what you were after? Inserted the Ace of Spades into the wall via marionette. Quote Link to comment
ahedley Posted December 7, 2015 Author Share Posted December 7, 2015 Take away the card and leave the spade. Quote Link to comment
AlanW Posted December 7, 2015 Share Posted December 7, 2015 Quick test and i get the Ace in but the cut out doesn't follow the shape exactly. Will play with later tonight. Maybe use "get bounding box" node. Quote Link to comment
Pat Stanford Posted December 7, 2015 Share Posted December 7, 2015 (edited) Not going to work completely. A long time ago someone from VW (I don't remember who or where) told us that the wall hole code uses something that I believe is called a "Convex Hull" to make the opening for an inserted symbol. Think of it kind of like a rubber band stretched around the object. The "undercuts" at the base of the spade are not going to be properly filled by the wall. This is not a Marionette problem, but rather a Wall problem. EDIT: Here is the original thread about Convex Hulls Edited December 7, 2015 by Pat Stanford Quote Link to comment
AlanW Posted December 7, 2015 Share Posted December 7, 2015 (edited) Yes, mmm, what happens when you do get the Ace shape in the wall, it becomes a generic solid. Inserting a symbol which maintains the wall has the rubber band effect as Pat says. Edited December 7, 2015 by Alan Woodwell Quote Link to comment
ahedley Posted December 8, 2015 Author Share Posted December 8, 2015 Alan, I noticed you included the wall as part of the node network. However if you take out the wall so that the spade is the only object created by the node network, wrap it, then convert to object node and then insert into a regular wall it fails. As simple as it seems, I must mention I learned something new with your approach to use a named object as control input. I was thinking in a different direction. Quote Link to comment
AlanW Posted December 9, 2015 Share Posted December 9, 2015 I learnt this method while studying one of Louis M Ruiz's posts. https://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=217457#Post217457 Look at WT 25 where the clipping mask is applied to contain a fill. Quote Link to comment
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