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Black and white construction Elevations


AlanW

Question

Other programs as I understand have the ability to control the line weights based on the depth of field, so the front ones are heavy and the ones in the background are light.

So there is no going into annotations and tracing over the lines to get the black and white presentation that is required for construction and most Council submissions.

This is one aspects where the program falls down, you have created all this 3d and then for sections you have to redraw them and Elevation you have to draw over most. Add ons like stairs, handrails etc don't seamlessly unite in elevations or sections.

Getting this step resolved would go a long way to allowing the work flow to be seamless from concept to construction.

Could you please look into this.

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I'd be interested in some form of this for theatre drawings. Personally I would like it to be a "grayscale" rather than "black and white" render mode so textures show. I would also like the outside outline of objects to be able to be heavier than the lines contained within the object outline. That container object could be a group, symbol, layer or solid addition.

The Sketch and Toon module of Cinerender allows for this type of rendering in bitmap form. I guess the challenge is overlaying snap-able geometry so you can do annotation accurately. Maybe an invisible hidden line layer automatically overlaid on a rendered viewport.

It also likely means VW needs to implement a tag system compatible with C4D, since many things about Sketch and Toon are defined by tags....

KM

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