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Table & Chairs material applying


AlanW

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Hi,

Am using a table and chair from the Tool set and to apply material to each component I can only see the 4 options to apply materials by class, Table Top, leg, Chair seat & leg.

Without creating separate classes for each of these is there a way to add materials without exploding the oobject??

Thanks

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Guest Wes Gardner

Hi Alan,

I might be wrong, but if you want to stay with the plug-in object, I think that's what you get...

Exploding it, as you've stated, will provide for more "granularity" in mapping textures.

Once I go beyond the "conceptual design" provided by the plug-in objects and when I get more persnickity, I may want the grain to run in the proper direction, for instance, something that's not always possible with the "stock" PIO, so I just explode and go...

I'm all about creating as many classes as it takes and then managing them with Saved Views.

Wes

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To deal with PIO's that have never been able to run woodgrain in the correct orientation :( - I create two duplicate RW textures for the wood textures, one of which is rotated 90 degrees. That way I can control whether I want a horizontal or vertical grain just by switching that part to a different 'Style' class.

Exploding a PIO to correct the texture mapping should be a last resort, as you've taken a 'smart' object and made it 'dumb'. Unfortunately it's the only way to truly have control over its appearance.

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