Christiaan Posted April 19, 2012 Share Posted April 19, 2012 How are we meant to show brickwork coursing on our elevations of a 3D model? Don't tell me we need to apply a hatch in 2D to the viewport annotations? Quote Link to comment
Chris D Posted April 19, 2012 Share Posted April 19, 2012 The marketing: [font:Courier New]"Vectorworks Architect provides Building Information Modeling (BIM) capabilities that offer a true increase in productivity."[/font] The reality: See above. Quote Link to comment
Joe-SA Posted May 23, 2012 Share Posted May 23, 2012 The Extract Tool has a mode for Extract Surface. This will create independent planer objects on the face of your walls. Add to these polygons your 2d brick hatch. Use the Attribute Mapping tool to control origin. These polygons won't change with future changes of wall openings or shape. Hatch will show in viewport elevation views and 3d views as well. However, if you are creating brick with textures already you will want to turn these surface hatches off. Use them in black and white elevation views or over solid color brick walls without texture. I create classes for ease of applying the hatch and turning them off when I don't want to see them. Another caution...these vertical planer objects are no different from the 2d planer objects you might draw on your floor plan that show in 3d view aligned to the layer base. If you normally toggle planer objects off in the OIP in your elevation viewports (they appear as lines in side view of the plan) you will also turn off your brick at the same time. You have to use your class and layer structure to get around this conflict. Quote Link to comment
Chris D Posted May 24, 2012 Share Posted May 24, 2012 Forget it, we've given up and gone back to 2D. We couldn't replicate our simple, coloured, hatched elevations showing brickwork at the correct coursing without essentially re-drawing the 2D elevations over the top of the 3D model. If 2013 doesn't deliver we'll give Revit a try. Quote Link to comment
Christiaan Posted May 24, 2012 Author Share Posted May 24, 2012 The Extract Tool has a mode for Extract Surface. This will create independent planer objects on the face of your walls. Add to these polygons your 2d brick hatch. Use the Attribute Mapping tool to control origin. These polygons won't change with future changes of wall openings or shape. Hatch will show in viewport elevation views and 3d views as well. However, if you are creating brick with textures already you will want to turn these surface hatches off. Use them in black and white elevation views or over solid color brick walls without texture. I create classes for ease of applying the hatch and turning them off when I don't want to see them. Another caution...these vertical planer objects are no different from the 2d planer objects you might draw on your floor plan that show in 3d view aligned to the layer base. If you normally toggle planer objects off in the OIP in your elevation viewports (they appear as lines in side view of the plan) you will also turn off your brick at the same time. You have to use your class and layer structure to get around this conflict. This does the job but not economically. The way we've done it is to add a 2D polygon to the annotations layer of the viewport. Also uneconomic but simpler. Quote Link to comment
Christiaan Posted May 24, 2012 Author Share Posted May 24, 2012 This will create independent planer objects on the face of your walls. Add to these polygons your 2d brick hatch. Use the Attribute Mapping tool to control origin. Actually I couldn't get this to work. I can apply the hatch but it doesn't show in any render mode, including hidden line. Quote Link to comment
Christiaan Posted May 24, 2012 Author Share Posted May 24, 2012 Worked it out. You have to choose Create Planar Objects in the Extract tool preferences. We're going to try this method because tracing around things like rainwater pipes in the viewport annotations layer is a step too far. Quote Link to comment
VincentCuclair Posted May 24, 2012 Share Posted May 24, 2012 (edited) It's 2012 for crying out loud! How hard can it be to get hatches in 3D?! Edited May 24, 2012 by Vincent C Quote Link to comment
Christiaan Posted May 24, 2012 Author Share Posted May 24, 2012 They've gotta be coming in v2013, surely. Quote Link to comment
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