gentlegiant67 Posted November 4, 2011 Share Posted November 4, 2011 I have the problem, that the 2d-plan of my window (2.png) is as I want it to be (the insulation overlaps the jamb), but in 3d that does't work. In 2d-plan I could extend the insulation by dragging a little marked point in the drawing. But maybe I'm wrong and the cutting of a window / door plugin-object an the overlapping stuff is to be controlled in an other way. It seems to me a rather important issue, maybe I'm just not searching on the right place. Quote Link to comment
gentlegiant67 Posted November 7, 2011 Author Share Posted November 7, 2011 really no ideas to my question ????? Quote Link to comment
VincentCuclair Posted November 7, 2011 Share Posted November 7, 2011 Please post the VWs file the 2 image files don't say enough......Please add a signature with compu. Specs cad version etc. Quote Link to comment
gentlegiant67 Posted November 8, 2011 Author Share Posted November 8, 2011 Hi, I'm sorry, here is the file: Architect VW 2012 Architect SP1 Mac mini, OS X 10.7.2, 2,7 GHz Intel Core i7, 4 GB 1333 MHz DDR3 Quote Link to comment
VincentCuclair Posted November 8, 2011 Share Posted November 8, 2011 Beats me, never seen it before?! Anyone noticed this handle before? This example shows the same window with 3 different handle positions........ Quote Link to comment
MogTheSmilingCat Posted November 8, 2011 Share Posted November 8, 2011 I never knew it existed either but just did a bit of googling. Turns out it appears if you set a number in the internal or external "Comps" field - a very non-intuitive reference to "number of components which wrap at the window opening". So you can for example set it at "1" and drag the external leaf of brickwork or insulation or whatever to overlap a window frame or close a cavity. Am now looking for an equivalent in Windoor....! Learn something new every day... Quote Link to comment
VincentCuclair Posted November 8, 2011 Share Posted November 8, 2011 Ah, but not quite so useful as you would think, it only shows in 2D!? Bug? Quote Link to comment
Vectorworks, Inc Employee Judah Warshaw Posted November 9, 2011 Vectorworks, Inc Employee Share Posted November 9, 2011 The component wrapping for the door and window tools currently only shows in 2D. Splays do show in 3D. Not so much a bug but a limitation, one that is known. Please feel free to submit an enhancement request as opposed to a bug report. Quote Link to comment
gentlegiant67 Posted November 12, 2011 Author Share Posted November 12, 2011 OK, it's not a bug. However: my new question would be: how can I draw a window as shown in my uploads (insulation to overlap a window frame) that shows up in 2d and 3d? Quote Link to comment
gentlegiant67 Posted November 18, 2011 Author Share Posted November 18, 2011 there is nobody to help me ?? so let's do it, like we did it in mini cad: ground floor 2d section 2d tsss.... Quote Link to comment
VincentCuclair Posted November 18, 2011 Share Posted November 18, 2011 Here's one way: Draw the insulation overlap as 3D solids (polyline extrude with one side hidden to insure no unwanted lines in Top/Plan view). Apply texture, to align textures: texture settings for both wall and 3Ds = 'Auto align plane' and 'Use world z for origin'. To get the hidden line render to work convert the solids to structural: http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Main=31673&Number=155847#Post155847 Quote Link to comment
MogTheSmilingCat Posted November 19, 2011 Share Posted November 19, 2011 I've done it a slightly different way; I've set up various "wall styles" to suit different constructions and shoved them in the Resources pallette - 12mm plasterboard, facing brick, boarding on battens etc - all with wall top at usual window/door head height and bottom at typical lowest cill level (the latter can be re-set to suit each window if required). I then just double-click 'em and draw in Top/Plan view. Set "no caps" and the 2D joins seem to vanish nicely. But I'm still a relative VW newbie so there's probably a much easier way... Quote Link to comment
Joe-SA Posted November 21, 2011 Share Posted November 21, 2011 The tried and true method would be to make a symbol from the window plug-in and then independently create 2d only and 3d only objects inside each symbol component so each display the way you want them to. You may be able to put the wall segments suggested previous right into the symbol. You might have issues making each look seamless but with some fussing you can usually get past that such as inserting symbol without caps and/or texture mapping, etc. This is never the first chosen method but usually works as a last resort. Haven't used the Symbol Hole Component much since introduced but could be beneficial here at some capacity. Joe Quote Link to comment
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