JSiegel Posted May 29, 2010 Share Posted May 29, 2010 Hi All, I need to do (2) things: 1) Create a turned leg/post solid- not sure where to begin. I would think to draw the profile in elevation & rotate it around a given radius...which tool/set would that be. 2) Create a hurricane lamp- similar to above but hollowed out. Any help is greatly appreciated. TY J Quote Link to comment
Ray Libby Posted May 29, 2010 Share Posted May 29, 2010 Model menu>Sweep will to what you want. Draw half the profile and put a locus at the center of the sweep. Quote Link to comment
JSiegel Posted May 30, 2010 Author Share Posted May 30, 2010 Ray, Great tool. The hollowed out portion of the lamp shows as an inverted cone but I think is acceptable for what I am doing. J Quote Link to comment
Ray Libby Posted May 30, 2010 Share Posted May 30, 2010 Copy and paste the object into a new file and post it here, I'd like to take a look at it. Quote Link to comment
JSiegel Posted May 30, 2010 Author Share Posted May 30, 2010 Ray, see attached. TY J Quote Link to comment
Pat Stanford Posted May 30, 2010 Share Posted May 30, 2010 It looks like you used a polygon and the cone is the extra edge from the beginning to the end. If you want the bell, you will need to draw both the inside and outside of the glass as a single poly and then sweep that. Quote Link to comment
Ray Libby Posted May 30, 2010 Share Posted May 30, 2010 Pat is correct, I did it in this file. You can double click on the sweep to see the polyline. Quote Link to comment
JSiegel Posted May 30, 2010 Author Share Posted May 30, 2010 Guys thanks for looking at this. See the attached JPEG. One last question, the upper cabinets w/ glazing on either side of the stove show a fat or dashed type line... why is that? The image is a CRW, exported as an image file JPEG at 300 dpi. Is it simply an issue of the dpi that creates these anomalies? J Quote Link to comment
Horst M. Posted May 30, 2010 Share Posted May 30, 2010 Once you have the Bell as a Solid, like in Rays File, you can also use the Shell tool to get the Hollow you want for your Lamp. Quote Link to comment
Horst M. Posted May 30, 2010 Share Posted May 30, 2010 I've seen effects like the fat Vertical dashed Line in renderings, when I once in while have by accident duplicate objects overlapping each other in the same place. Then one is textured, and the other isn't. The rendering of such objects sometimes look like the borders close to the windows in the cabinets. The other possibility is, that you could check if Anti Alias ist selectetd in the CRW Options. By the way, what did you do in the end to get your Ceiling in the shown colour? Quote Link to comment
Ray Libby Posted May 30, 2010 Share Posted May 30, 2010 Yes, higher DPI will eliminate the dashed look. Quote Link to comment
JSiegel Posted May 30, 2010 Author Share Posted May 30, 2010 Horst, 1. Ceiling: is a Texture BM Decorator White- Plain Color, no reflectivity, transparency or bump. 2. Lighting Options: Ambient on at 45% Brightness, Color Temp 3400K 3. Lights: (8) point lights in the recessed cans 850 Lumens, 25% dimmer, (6) point lights 1'-0" below ceiling 1150 Lumens, 2800K, 25% dimmer, smooth distance fall off, (1) spotlight outside window 50% brightness I would still like to brighten it a bit. I had Anti-Aliasing on & no duplicate objects where the cabinets are, so rather annoying jagged lines as I am almost there with this rendering. The shell tool works nicely as well. TY J Quote Link to comment
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