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viewport rendring in OpenGL


joerg

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Your right. It seems to be broken in VW2010.

If you use a Unified View and render in OpenGL, the grey layers are translucent.

If you do the same thing in a viewport, they are opaque.

Can you use Fast Renderworks instead? Slower, but at least it does the transparency.

Funny, but OpenGL does work in Design Layer Viewports. But when you make a Sheet Layer Viewport of the layer with the Design Layer Viewport it does not work.

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Thanks again.

i might report it as a bug than! Hey i paid for an upgrade not a downgrade ;-) There are probably workarrounds but i liked the siplicity of it! And i like the look and speed of openGL. It has a bit of the Sketchup look, still a drawing not too realistic!!!

cheers Joerg

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