MKingsley Posted December 9, 2009 Share Posted December 9, 2009 I'm getting these extra lines appearing where they shouldn't when I have "draw edges" selected for the OpenGL options. These are simple extrudes, and playing with all the other options (anti-aliasing, detail levels, quartz, line render smoothing angles, 3D conv. res.) doesn't change anything. Has anyone seen this before? This a new file generated in VW2009 Quote Link to comment
mar schrammeyer Posted December 9, 2009 Share Posted December 9, 2009 yes and they are still there in 2010, seemed nice when they brought it in but in effect useless when you cut a hole in anything those lines will appear. Quote Link to comment
Kevin McAllister Posted December 9, 2009 Share Posted December 9, 2009 Its all in the method of constructing the 3D model. Instead of slicing holes in the shape and then extruding it you need to create all the shapes in 3D including the holes and then do a solid subtraction. This will create the same shapes without the lines. For whatever reason the lines only appear in OpenGL. KM Quote Link to comment
MKingsley Posted December 9, 2009 Author Share Posted December 9, 2009 Thanks for the verification guys. I think I'll stick with the slicing/extrude method rather than subtracting solids which I'm guessing would result in more bloated file sizes. I don't like OpenGL as a presentation type anyway, it's more useful for quick visualizing for me during the design process. Has this been submitted as a bug yet by anybody? NNA? It sure seems like one. Quote Link to comment
Guest Donne Martin Posted December 16, 2009 Share Posted December 16, 2009 Michael, I've contacted the appropriate engineer, he has requested that you please submit a bug report with a test file. Thanks Donne dmartin@vectorworks.net Quote Link to comment
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