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Cyclorama scrim (material/texture/render)

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Hi everybody!

I have the following problem:

I need a cyclorama 3d-material for a scene I am working on. After not finding anything on the net, and several hours of tiring trial'n'error, I managed to get something that could participate in a cyclorama lookalike contest, but I am still not satisfied, it's always somehow too transparent.

Does anybody out there have the material ready or can somebody give me a clue?

(I created the following material:

Color: Plain color; gray

Reflectivity: Translucent Plastic; Ambient 100%, Diffuse 10%, Specular 0%, Roughness 1, Specular color gray, Translucency 80%

Transparency: Plain @20%

Bump: none

Cast and receive shadows on

Radiosity overridden to receive light

Looks not bad, but neither 100% real)

Thanks a lot


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I don't know if it will be of much help, but in Lightwave I created a sharks tooth gauze in the followning way.

1 created a sharks tooth gauze texture.

2 applied this to the object

3 used the same texture for bump and transparency maps.

not sure if VW will let you create textures in the same way will have a look and see what can be done.

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Had a quick play and here's a sample file to look at.

My texture image was n't very hi res but I think it will give you an idea of how to go.

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