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VectorWorks & Applescript


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VectorWorks scripting is done mainly in the built-in scripting language, VectorScript. VectorWorks on the Mac does support a few AppleScript commands, the most interesting of which is 'DoScript', which lets you tell VectorWorks to execute some piece of VectorScript which you provide.

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We use a system extension called PreFab Player which allows you to use Apple scripting on Apps that do not support Apple scripts specifically(like Vectorworks). It has allowed us to create an automated vectorworks engine that polls network folders for data, retrieves the data, processes the data through Vectorworks(using Vectorscript), creates dxf output files and then prints. It is relatively fragile but works completely hands off.

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I've used PreFab Player a few times in the past (never with VectorWorks) and had much the same experience. It's pretty useful for integrating applications that otherwise would have a hard time talking to each other, but those systems do tend to be quite fragile because PreFab Player doesn't really know anything about the applications in question, and can't deal very well with anything unexpected. Here's the URL:

http://www.prefab.com/player.html

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