barnes2000 Posted May 22, 2008 Share Posted May 22, 2008 I have a simple large 3D polygon in the shape of a rectangle. The fill attribute is white, but when I render it out, it turns grey. This is, ofcourse, because it treats it as a solid object with shaded values do to the default light or the lights I have in the drawing. So, how do I make this rectangle illuminate white? I want it to act as though it is a white silk stretched out over the set and it is being illuminated by hundreds of lights above. Is there a simple way to add a luminosity value to a 3D object? Quote Link to comment
michaelk Posted May 22, 2008 Share Posted May 22, 2008 Scott Create a texture. Color>Plain Color>pick the color. Reflectivity>Constant Assign the texture to the object. The object will "glow" the correct color even if no lights hit it. HTH Michael Quote Link to comment
barnes2000 Posted May 22, 2008 Author Share Posted May 22, 2008 Perfect. Thank You. Quote Link to comment
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