visard Posted March 17, 2008 Share Posted March 17, 2008 Is anyone aware of a way to get a VP to show a true (surface texture) black and white brick hatch? It looks like the only way to get a brick pattern is by filling a polygon in annotations mode with a brick hatch and cutting holes for doors and windows (?) Hope I'm wrong about this. Thanks. Quote Link to comment
visard Posted March 19, 2008 Author Share Posted March 19, 2008 I would appreciate if I could hear back from tech (or anyone else) regarding this issue. How do we get material hatches to show in viewports, elevation views? Quote Link to comment
brudgers Posted March 19, 2008 Share Posted March 19, 2008 You create a black and white texture. Robert Anderson did a post of it awhile back. It may be in the texture forum. Quote Link to comment
Travis Posted March 19, 2008 Share Posted March 19, 2008 Visard, Your concern has been discussed a number of times, especially in the last year. Please see this thread for a place to start. There are a number of ways to get what you want, but (as Robert points out) it's useful to note VW's paradigm: hatches are 2D and textures are 3D. It's not terribly difficult to create a texture from a hatch. If the above (and whatever searches you do) leaves you with more questions, don't hesitate to post again. Good luck, Quote Link to comment
CS1 Posted March 19, 2008 Share Posted March 19, 2008 (edited) I have experimented with these methods and have yet to find an effective way. Using the render method and making the lines as fine as possible looks fine zoomed out but printed and zoomed in the lines are still slightly fuzzy not straight and crisp as other plans are. The other method of turning a hatch into a 3D object looks great but you have to have a wall and then an object in front of it which is the 3D hatch. The whole idea of having viewports and classes is to ideally draw somehting once and have that item live so you dont have to duplicate it, any change made to an object alters through out the drawing which is great. Im finding over an over again that this is not possible. Examples are The one above obviously, not being able to use hatches for models (elevations) so you need to either draw polygons over your elevations or create another object for walls. Extrusions not being able to dash or hatch so no good in plan views because you always need to dash the outside of objects for areas above or below the viewers height. To overcome this you need to have the polygon for th extrusion and then another one for the dash and hatch. Roof Faces in plan view when you have dashed outline, joined lines appear solid so you have to create a "copy in lines" to get the desired result. Viewport Section Markers: When using a partial section marker you either have to have a line sticking right thru your plan to the extent of the section or use the line tool to draw over the section marker and then copy the line to every viewport where the section marker shows. This forum is scattered with these sorts of problems, wanting to have one object and show it different ways rather than having copies in lines etc of objects which means lots of changes when things need altering. Am I the only one thats finding this? Are these things likely to be looked at in the future? Edited March 19, 2008 by CS1 Quote Link to comment
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