Heather S Posted August 9, 2007 Share Posted August 9, 2007 When I replace a wall the texture (i.e. Siding to brick) does not change when I reder. I am using the OIP to replace the wall with another that I have created. I am not quite sure why this is happening. Any ideas? Quote Link to comment
Guest Posted August 9, 2007 Share Posted August 9, 2007 Is the texture designated by class, by the wall style, or under the Render tab in the Obj Info Palette? Quote Link to comment
Heather S Posted August 9, 2007 Author Share Posted August 9, 2007 By wall style. Quote Link to comment
CipesDesign Posted August 9, 2007 Share Posted August 9, 2007 So (I think) you'll need to either a-change the Wall Style's texture definition, or b-change the wall to be "un-styled". HTH's Quote Link to comment
Guest Posted August 9, 2007 Share Posted August 9, 2007 Have you checked the wall style to ensure the texture is assigned, and assigned on the correct side of the wall? Quote Link to comment
Heather S Posted August 10, 2007 Author Share Posted August 10, 2007 Ok, I tryed to change the wall to be unstyled but it still did not change and the texture is on the side that I specified. Quote Link to comment
panthony Posted August 10, 2007 Share Posted August 10, 2007 I have noticed this issue on many occasions. All of my wall styles are pre-set with textures. If I want to change the wall to another style it retains the previous texture. In order to update the new wall I must go in and edit each wall change texture through the OIP. Quote Link to comment
Heather S Posted August 10, 2007 Author Share Posted August 10, 2007 So which way would be better to specify textures? By class? OIP? Wall style? If I have to update each wall that needs to be changed thru the OIP seems to be a bit time consuming. I have also noticed that when I change the wall style the class does not change. I have my wall type set to a specific class when initially draw it. Does this mean I have to go thru and change not only the texture in the OIP but the class as well? This will just not due!! Quote Link to comment
CipesDesign Posted August 10, 2007 Share Posted August 10, 2007 Yes this is really annoying and a huge time waster. IMO this has never worked quite right. I can't remember exactly how I fixed it last time, but you might try the following (warning: save/backup your file first!): 1) If you are assigning textures "by class" go into the class setup and change the texture there (make sure that "use at creation" is checked. 1a) Create a new class, with the new texture. Change walls from the existing to the new class. 2) If you are assigning textures by "wall style" you might try creating a brand new wall style with the new/desired texture, then using the "replace" function for each/all of the walls you want to change. 3) Sometimes, when a change does not "take", quitting and restarting the program makes it happen (but don't count on it). I'd like to know the outcome of this... So post back... Quote Link to comment
Heather S Posted August 14, 2007 Author Share Posted August 14, 2007 Well I have tried all of your suggestions. The only way (that I have found) to render the wall style texture correctly after it has been replaced is thru the OIP. Any other ideas? Quote Link to comment
CipesDesign Posted August 14, 2007 Share Posted August 14, 2007 If you can, you should file a bug. Don't forget to include a repeatable step-by-step along with a file that demonstrates the issue. For more ifo on bug filing go to the "how to" section of this list http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&Number=77605&Main=17211#Post77605 Quote Link to comment
Guest Posted August 14, 2007 Share Posted August 14, 2007 I also suggest (in addition to Peter's fantastic suggestion) to send the file and a description of the problem to tech@nemetschek.net. Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.