propstuff Posted March 3, 2007 Share Posted March 3, 2007 I've been enjoying the advances that RW has been making recently, in particular HDRIs. For Product renders, it's just a Dream Come True. (OK, I have simple ambitions). What would be the icing on the cake (of my mixed metaphor) would be Depth of Field. With that and some radiosity refinements, RW would really be approaching "Photo Realism" ! Please.................... Quote Link to comment
0 islandmon Posted March 4, 2007 Share Posted March 4, 2007 Ah, yes ... a Gaussian Blur of the rendered objects based on the Focal Length of the lense... F2>F16 = foreground > infinity Quote Link to comment
0 propstuff Posted March 4, 2007 Author Share Posted March 4, 2007 Well actually, I would prefer something more approaching the way a camera behaves. Depth of field is linked to the focal length of the lens, but not really "based" on it. A simple foreground> infinity bluring would be better than nothing I suppose, but I would like to see foreground out of focus as well as background, with the appropriate DOF in the middle. cheers Quote Link to comment
0 islandmon Posted March 4, 2007 Share Posted March 4, 2007 Here's a POVRay config for Depth of Field: @com.------------------------------ @mt2.Typical camera camera { location <0.0 , 2.0 ,-5.0> look_at <0.0 , 0.0 , 0.0> } @mt2.Camera definition // set viewer's position in the scene camera { // (camera types) // perspective (default) | orthographic | fisheye | // ultra_wide_angle | omnimax | panoramic | cylinder 1 location <0.0, 1.0, -6.0> // position of camera <X Y Z> direction 2.0*z // which way are we looking <X Y Z> & zoom // sky y // rarely used up y // which way is +up <X Y Z> right 4/3*x // which way is +right <X Y Z> and aspect ratio look_at <0.0, 0.0, 0.0> // point center of view at this point <X Y Z> // angle FLOAT // overrides "direction" with specific angle // normal { ripples 0.2 } // perturb the camera lens with a pattern // (focal blur extras) // aperture 0.2 // 0...N (bigger is narrower depth of field) // blur_samples 4 // # of rays per pixel // focal_point <VECTOR> // x,y,z point that is in focus } @com.------------------------------ Quote Link to comment
0 propstuff Posted March 5, 2007 Author Share Posted March 5, 2007 hmmmm.............interesting,....... but it's all useless to me. I want a nice user interface with sliders and buttons. cheers, N. Quote Link to comment
0 Jodyb17 Posted March 5, 2007 Share Posted March 5, 2007 Camera flares would be nice too. Formz has this option, which I think really adds dramatic punch. Quote Link to comment
Question
propstuff
I've been enjoying the advances that RW has been making recently, in particular HDRIs.
For Product renders, it's just a Dream Come True. (OK, I have simple ambitions).
What would be the icing on the cake (of my mixed metaphor) would be Depth of Field.
With that and some radiosity refinements, RW would really be approaching "Photo Realism" !
Please....................
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