sfatelier Posted October 17, 2006 Share Posted October 17, 2006 (edited) I applied a texture to the floor of a drawing and when I do a fast radiosity rendering, the texture appears fractured. Is there a way to cover the entire surface with this texture? Thanks! Edited October 17, 2006 by sfatelier Quote Link to comment
islandmon Posted October 17, 2006 Share Posted October 17, 2006 Try re-scaling the texture to comply with the dimensionality of the surface. For example a 100x100 texture will need to be scaled down to fit a 10x10 surface. Often it's best to set the dimension of the texture in the texture browser rather than via the OIP mapping. Quote Link to comment
sfatelier Posted October 17, 2006 Author Share Posted October 17, 2006 Thanks! I'll try that. Quote Link to comment
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