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2d plan vs 3d front


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Is there a way to show the orientation of the LX fixtures as they actually are in the 3d view? 

Also, is it possible to get more definition in the light when it is in shaded? By which I mean, not a black blob. 

 

Screenshot2024-03-29at16_25_42.thumb.png.174416308dcf5c351ffc34ad6d474207.pngScreenshot2024-03-29at16_25_26.thumb.png.ca4efa09a18c10e917b01d34bcc14672.png

 

 

 

Screenshot2024-03-29at16_32_55.thumb.png.19a1ce318b07ce2fab33873cabf8a76b.png

 

 

Thank you, Iain

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On 3/29/2024 at 1:34 PM, Iainy1961 said:

Is there a way to show the orientation of the LX fixtures as they actually are in the 3d view? 

Also, is it possible to get more definition in the light when it is in shaded? By which I mean, not a black blob. 

 

Screenshot2024-03-29at16_25_42.thumb.png.174416308dcf5c351ffc34ad6d474207.pngScreenshot2024-03-29at16_25_26.thumb.png.ca4efa09a18c10e917b01d34bcc14672.png

 

 

 

Screenshot2024-03-29at16_32_55.thumb.png.19a1ce318b07ce2fab33873cabf8a76b.png

 

 

Thank you, Iain

In order to change the black blob part, one normally edits the Resource "Default Instrument Texture" to a lighter tone, such a s 50% grey.Screenshot2024-03-31at3_59_25PM.thumb.png.85afff18af96585483d8e5a81d48ec30.pngScreenshot2024-03-31at3_59_25PM.thumb.png.85afff18af96585483d8e5a81d48ec30.png

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  • Vectorworks, Inc Employee

There are also Default Instrument Textures in Silver and White that can be downloaded in the RM and applied to the lights. Keep in mind that the geometry of shipped symbols is set to Cool Gray 90% so if you render without textures turned on the light will still look like a black blob even if you lighten the texture so you may also want to change the color of the geometry. Almost 100%(well over 99%) of the lights in the shipped content libraries will use the Default Instrument Texture-Black with a color of Cool Gray 90% unless a manufacturer has a white or silver option and specifically asks for us to use one of the other default textures.

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3 hours ago, JustinVH said:

There are also Default Instrument Textures in Silver and White that can be downloaded in the RM and applied to the lights. Keep in mind that the geometry of shipped symbols is set to Cool Gray 90% so if you render without textures turned on the light will still look like a black blob even if you lighten the texture so you may also want to change the color of the geometry. Almost 100%(well over 99%) of the lights in the shipped content libraries will use the Default Instrument Texture-Black with a color of Cool Gray 90% unless a manufacturer has a white or silver option and specifically asks for us to use one of the other default textures.

@JustinVH—thank you @JustinVH ; I actually did not see those other default texture options.

Edited by mjm
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