ED71 Posted March 9 Share Posted March 9 Hi There us green lines on texture edge (were texture repeats) when in openGL mode and when rendered is visible how to swich them off? Quote Link to comment
rDesign Posted March 9 Share Posted March 9 That ‘green line’ is most likely in whatever texture you are using for the countertop because it is not a seamless tiling texture. You can also tell that it is not a good seamless texture in that the yellow color goes from light to dark in between the green lines. The only way to get rid of that line is to use a different texture, one that has seamless tiling. Or you can change the scale of the RW texture so that the repeat is larger than the entire countertop. 2 Quote Link to comment
ED71 Posted March 18 Author Share Posted March 18 Hi I increased texture size that helps for the seams but still got the green line now around the edge it must be a way to toggle this in some settings maybe? The texture is raw MDF since I increased the texture size it brings out more grain. Quote Link to comment
Tom W. Posted March 18 Share Posted March 18 You could try editing the texture mapping in the OIP for those objects (Render tab > Offset V parameter) + see if that helps. Or post the file as seems a bit strange to be getting those lines in those places. Or use a different texture as presumably something that tiles seamlessly like @rDesign says would be preferable? Your texture doesn't really resemble MDF even at the original scale in my opinion... If you go to File > Import mtextur... there are some chipboard textures you could adapt by using Image Effects and/or a Filter Colour to make look like MDF e.g. an 8x4 sheet: Or there are lots of other sites you can download textures from for free. Or create a new texture from scratch using a solid colour + add bump. Lots of options... 2 Quote Link to comment
ED71 Posted March 19 Author Share Posted March 19 Thanks Tom and rDesign Offset V parameter worked, also I checked the textures you recomend. 2 Quote Link to comment
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