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Lines Glitching when Closely Zoomed


CW2020

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I think that is just the newer VGM way of always reloading/updating

the view content for each zoom level.

Just that it gets more visible when zoomed in.

 

It does unload occluded objects, reduce display accuracy of small

objects that are far away. So less in graphic memory and so relatively

fast reload and the option to show larger geometry.

On the down side, even when zoomed out, you see that constant

flickering with any view changes, at least when zooming.

 

As you have zoomed in, you can even see how it looks when it loads

low res and refines geometry as it is recognized as appropriate.

When zoomed out, you just see the flickering.

 

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Much appreciated, Zoomer. I'm sure there's technical reasons beyond my understanding that result in this issue. And I've figured out a couple workarounds; ie sometimes I just need to make some benign edit (one instance that tends to work is to cut and then paste in place a portion of the polyline I'm working on) for things to stop twitching.

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