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Hardscape Texture Stretching


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Hi All

 

Seem to be having a recent issue which we haven't had in the past where textures seem to be stretching on hardscape objects. see image below, Hardscape is set as planar pad with no angle given and making renders very difficult.

 

image.png.27bd6a7e1377670d45bdf9de091d55f2.png

 

 

Hardscape was formed by adding together the following polylines and creating hardscape from shape, not sure if the generation has influence but just thought id mention.

 

image.png.e99e9b1c948f3ef6771c21ae2d673eb3.png

 

Anybody else with the same issue?

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2 minutes ago, jeff prince said:

It has been happening for many versions.

 

It's really annoying. Also texture rotations on Hardscapes don't seem to 'stick' + constantly have to be reapplied? I only ever seem to notice after rendering + publishing + it's a real pain to have to go back into the model, reapply the rotation, re-render the VP/s, republish the sheets... At least we can rotate at all I suppose, unlike Slabs... 🙂

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