I am very pleased to see an update to the nurbs surface interface based on the amazing subdivision interface. This can make a huge difference, but it does come with a minor setback:
I cannot yet snap to all other vertices in the same surface - without extracting them first. Please re-integrate this snapping feature in the new interface. We already have it in subdivisions: When I pull an arrow, the vertex at the center of the arrow-thingy will snap to the extension of other vertices in the same surface perpendicular to the arrow.
I can do a workaround of this lacking feature by extracting vertices using the extract tool, but I should not have to do so beyond the next VW release.
Please also consider this feature: As I select a single vertex, the OIP does not update to reflect this vertex, so I cannot easily change the weight of it. In order to change its weight, I still have to select it by clicking the arrows in the OIP Edit U / Edit V section, which is slow and confusing. For that reason alone I bet you, that many VW users do not even know the awesome powers of weighted vertices.
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Kaare Baekgaard
I am very pleased to see an update to the nurbs surface interface based on the amazing subdivision interface. This can make a huge difference, but it does come with a minor setback:
I cannot yet snap to all other vertices in the same surface - without extracting them first. Please re-integrate this snapping feature in the new interface. We already have it in subdivisions: When I pull an arrow, the vertex at the center of the arrow-thingy will snap to the extension of other vertices in the same surface perpendicular to the arrow.
I can do a workaround of this lacking feature by extracting vertices using the extract tool, but I should not have to do so beyond the next VW release.
Please also consider this feature: As I select a single vertex, the OIP does not update to reflect this vertex, so I cannot easily change the weight of it. In order to change its weight, I still have to select it by clicking the arrows in the OIP Edit U / Edit V section, which is slow and confusing. For that reason alone I bet you, that many VW users do not even know the awesome powers of weighted vertices.
Thanks again
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