I'm trying out modelling buildings in real-world orientation. I'm using the Rotate View function to work on the building at right-angles to the screen, but this function is a little too temporary for my liking.
For instance why does the view get rotated back to zero degrees when I activate Top/Plan view? It does this even if I have the Rotate View option in the View Bar locked/greyed out.
Is there any technical reason why VW needs rotate back to zero view when activating Top/Plan? Or could we have an option to turn this off?
Is there any user experience reason why it rotates back to zero? Or could this behaviour just be removed?
While I'm at it: is there any particular reason that it's called 'Rotate View' in the View Bar but 'Rotate Plan' in the View menu?
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Christiaan
I'm trying out modelling buildings in real-world orientation. I'm using the Rotate View function to work on the building at right-angles to the screen, but this function is a little too temporary for my liking.
For instance why does the view get rotated back to zero degrees when I activate Top/Plan view? It does this even if I have the Rotate View option in the View Bar locked/greyed out.
Is there any technical reason why VW needs rotate back to zero view when activating Top/Plan? Or could we have an option to turn this off?
Is there any user experience reason why it rotates back to zero? Or could this behaviour just be removed?
While I'm at it: is there any particular reason that it's called 'Rotate View' in the View Bar but 'Rotate Plan' in the View menu?
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