Theo D Posted November 4, 2022 Share Posted November 4, 2022 Hi all ! I am looking for the best solution to export my vectorworks project to blender for texturing and rendering. That is to say the best compatibility, the best format, the best way to have a blender project organized from vectorworks. Thank you all Quote Link to comment
zoomer Posted November 4, 2022 Share Posted November 4, 2022 Unfortunately there is no real Exchange but simple one way export. But I think FBX export from VW to Blender isn't that bad. Also it has the full control for object organization and such things like C4D Export has. I usually prefer to keep VW's full Class/Layer hierarchy. Just when the project is too complex I may simplify and dump down. Another option is by IFC into BlenderBIM AddOn. Geometry and Object organization is great. I am just not yet sure about Material quality by IFC or by VW IFC export in special. If you want to exchange/update Materials Blender anyway, IFC may be an option. If you want to do all your Viz Settings in Blender and just want to keep the Model in Blender for Rendering, FBX may be the best option as it will also bring in Materials, Kameras, Lights, .... 2 Quote Link to comment
Theo D Posted November 4, 2022 Author Share Posted November 4, 2022 22 minutes ago, zoomer said: Unfortunately there is no real Exchange but simple one way export. But I think FBX export from VW to Blender isn't that bad. Also it has the full control for object organization and such things like C4D Export has. I usually prefer to keep VW's full Class/Layer hierarchy. Just when the project is too complex I may simplify and dump down. Another option is by IFC into BlenderBIM AddOn. Geometry and Object organization is great. I am just not yet sure about Material quality by IFC or by VW IFC export in special. If you want to exchange/update Materials Blender anyway, IFC may be an option. If you want to do all your Viz Settings in Blender and just want to keep the Model in Blender for Rendering, FBX may be the best option as it will also bring in Materials, Kameras, Lights, .... Thx for your answer ! I export in FBX or in COLLADA but the problem is that Blender splits the geometric shapes for me, which is complicated for UV or texturing. For example, on a basic floor slat (extruded rectangular parallelepiped or created with slab), Blender imports it with many more edges (transverse in this case) than the twelve that make up the object in VWX Quote Link to comment
zoomer Posted November 4, 2022 Share Posted November 4, 2022 Can you post a screenshot of your VW floor slat and the result in Blender ? 1 Quote Link to comment
Theo D Posted November 4, 2022 Author Share Posted November 4, 2022 I think I found a way around the problem. Using mapping and texture coordinates I can make Blender understand that it is one and the same object 1 Quote Link to comment
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